A
Aries
01 Mar 2013 21:43
Link
Acknowledged game goals:
A. "Bring us back to the situation when good players used the money they earn, to build their economy, extend their empires, purchase weapons and fight wars."
B. "We should all look at how this is for beginners who are unable to offer 90T for 2000 gold coins and who see this as a hopeless place where they will never be able to compete." "new players are not served with a gold coins market where players offer huge amounts of game money to purchase numbers of gold coins these new players see as out of reach. " Create an environment where new players can complete.
C. Introduce mission game. A fun dynamic of the game to make it accessible to more players.
D. Limit ways to "gain many gold coins for little risk".
Suggestions:
1. Remove cash awards for winning wars against C3s after the first six wars that are not wars to increase war level.
How this addresses game concerns:
A. With removing the primary incentive of continuous raiding of C3s, players will focus more on building their economy, wars to extend their empire, and fighting more meaningful wars against players or to raise war level.
B. Raiding is currently an incredible revenue stream out of reach to new players. Retaining the cash in C3s for the first six wars allows them the cash to practice their first wars and aligns with the maximum wars you can wage to reach war level 3.
C. This activity will be effectively replaced by missions. Removing the cash incentive from raiding will remove this pursuit as competition to missions.
D. Obviously, continuous raiding for cash the C3s of the same level for money is exactly the activity that raises a lot of cash, for little risk.
2. Add a bonus to welfare index or birth rate (their choice) for countries out of war protection with a bonus modified by war level. Maybe other ideas for bonuses can be considered.
How this addresses game concerns:
A. With an economic bonus available for countries out of war protection (as well as the country score change), an incentive is available to have this off and pursue a defensive military as an alternative to protection. With the additional incentive of having higher war level, more players will pursue these higher levels as well to achieve higher benefits. Combined with the cash incentive of continually raiding C3s gone, more players will climb war level ranks.
B. With veteran players pursuing higher war levels, beginners will be able to leave the confines of WL1 and 2 and not find many players with massive resource to greet them at WL3 to threaten their assets.
Taking these steps, along with the monthly awards changes, will increase competition and risk for players. I believe these steps will also work to move the game away from simply a mechanism to raise gold coins. Should these steps be implemented, I believe one more change will be possible.
3. Add the ability to purchase gold coins with game money to a maximum number of gold coins equal to the largest country monthly award per real month.
A. I believe this can remain an incentive to build successful countries and enterprises and that there must be an additional outlet for accumulated cash.
B. New players will not be priced out of competing for gold coins with the cap and the hard work the put in to build their countries and enterprises will be rewarded.
A. "Bring us back to the situation when good players used the money they earn, to build their economy, extend their empires, purchase weapons and fight wars."
B. "We should all look at how this is for beginners who are unable to offer 90T for 2000 gold coins and who see this as a hopeless place where they will never be able to compete." "new players are not served with a gold coins market where players offer huge amounts of game money to purchase numbers of gold coins these new players see as out of reach. " Create an environment where new players can complete.
C. Introduce mission game. A fun dynamic of the game to make it accessible to more players.
D. Limit ways to "gain many gold coins for little risk".
Suggestions:
1. Remove cash awards for winning wars against C3s after the first six wars that are not wars to increase war level.
How this addresses game concerns:
A. With removing the primary incentive of continuous raiding of C3s, players will focus more on building their economy, wars to extend their empire, and fighting more meaningful wars against players or to raise war level.
B. Raiding is currently an incredible revenue stream out of reach to new players. Retaining the cash in C3s for the first six wars allows them the cash to practice their first wars and aligns with the maximum wars you can wage to reach war level 3.
C. This activity will be effectively replaced by missions. Removing the cash incentive from raiding will remove this pursuit as competition to missions.
D. Obviously, continuous raiding for cash the C3s of the same level for money is exactly the activity that raises a lot of cash, for little risk.
2. Add a bonus to welfare index or birth rate (their choice) for countries out of war protection with a bonus modified by war level. Maybe other ideas for bonuses can be considered.
How this addresses game concerns:
A. With an economic bonus available for countries out of war protection (as well as the country score change), an incentive is available to have this off and pursue a defensive military as an alternative to protection. With the additional incentive of having higher war level, more players will pursue these higher levels as well to achieve higher benefits. Combined with the cash incentive of continually raiding C3s gone, more players will climb war level ranks.
B. With veteran players pursuing higher war levels, beginners will be able to leave the confines of WL1 and 2 and not find many players with massive resource to greet them at WL3 to threaten their assets.
Taking these steps, along with the monthly awards changes, will increase competition and risk for players. I believe these steps will also work to move the game away from simply a mechanism to raise gold coins. Should these steps be implemented, I believe one more change will be possible.
3. Add the ability to purchase gold coins with game money to a maximum number of gold coins equal to the largest country monthly award per real month.
A. I believe this can remain an incentive to build successful countries and enterprises and that there must be an additional outlet for accumulated cash.
B. New players will not be priced out of competing for gold coins with the cap and the hard work the put in to build their countries and enterprises will be rewarded.