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Tom Morgan (Kebir Blue)
13 Jun 2011 02:37
Link
I have been playing this game since January 2011 and have been sort of shocked by some of the promises made but not delivered by the GM and also some of the flaws and areas which need improvement/expansion which are being ignored both by the player community and/or the Game Masters.
Firstly, there appears to be high demand for an economic system which is true to the roots and does not require injections by the GM to stabilise supply and demand. I suggest that the people at Simcountry take a while to look at the system and point out its flaws and fix them.
This can only be done with alot of collaboration and input from players who have complaints and ideas. It is quite obvious that some major flaws exist in the game in regards to the economy and its realism- players don't like the game automatically injecting supplies into the game as it is unrealistic and prevents some companies from making a profit, otherwise players are going to loose faith in how the game is run.
Secondly, the Factory Maintenaince Unit system is way out of whack and is impractical at its current size- there needs to be either a reduction in the need of a fully upgraded corp each month, a scrapping of the system entirely, or a system which doesn't put so much pressure on corps if shipments are late. FMUs are ruining the world economy badly and there is a fundemental flaw in the logic of how this system works.
Thirdly, I have been pushing recently for a police force and index in every country which would be handled in the same way as hospitals and education. I also have been trolling the suggestions forum (coz I have a life) and have found similar calls from many members in the past, yet the people who run this game continue to ignore it. Lets face it: the space idea is cool but unnecessary and not as popular as the GameMaster had hoped. The police force is something which has been in demand for a while and yet the GMs seem to be treating it as kryptonite, even though it is far more simple and usable to the common player than the space industry.
The space option is a mess and is difficult to understand, yet the GMs seem to be pushing it as if people will flock to it. Space has actually become a FAILURE, something which will stir alot of debate. Some will claim it is a good system, but if that is so, why are so few people using it.
I am quickly loosing faith in the people who run this game due to their simple ignorance and lack of innovation that this game used to have. I played a few years back and the economy was fine and the game was less ambitious, which actually made the game funner.
But now, with a flawed economy and an unpopular attempt at Star Wars behind their belt, maybe its time to go back to the roots of the game.
If Simcountry wants to restore an era of stability and expansion of the game FOR EVERYONE, maybe its time that they stop looking for grand space plans and:
1: fix the economy
2: add some new features to the game which challenge and reinvigorate, rather than confuse and anger.
Thankyou to those that stuck with me- I will be emailing a complaint to the GameMaster soon and would enjoy some (non-discriminatory) input.
T
Firstly, there appears to be high demand for an economic system which is true to the roots and does not require injections by the GM to stabilise supply and demand. I suggest that the people at Simcountry take a while to look at the system and point out its flaws and fix them.
This can only be done with alot of collaboration and input from players who have complaints and ideas. It is quite obvious that some major flaws exist in the game in regards to the economy and its realism- players don't like the game automatically injecting supplies into the game as it is unrealistic and prevents some companies from making a profit, otherwise players are going to loose faith in how the game is run.
Secondly, the Factory Maintenaince Unit system is way out of whack and is impractical at its current size- there needs to be either a reduction in the need of a fully upgraded corp each month, a scrapping of the system entirely, or a system which doesn't put so much pressure on corps if shipments are late. FMUs are ruining the world economy badly and there is a fundemental flaw in the logic of how this system works.
Thirdly, I have been pushing recently for a police force and index in every country which would be handled in the same way as hospitals and education. I also have been trolling the suggestions forum (coz I have a life) and have found similar calls from many members in the past, yet the people who run this game continue to ignore it. Lets face it: the space idea is cool but unnecessary and not as popular as the GameMaster had hoped. The police force is something which has been in demand for a while and yet the GMs seem to be treating it as kryptonite, even though it is far more simple and usable to the common player than the space industry.
The space option is a mess and is difficult to understand, yet the GMs seem to be pushing it as if people will flock to it. Space has actually become a FAILURE, something which will stir alot of debate. Some will claim it is a good system, but if that is so, why are so few people using it.
I am quickly loosing faith in the people who run this game due to their simple ignorance and lack of innovation that this game used to have. I played a few years back and the economy was fine and the game was less ambitious, which actually made the game funner.
But now, with a flawed economy and an unpopular attempt at Star Wars behind their belt, maybe its time to go back to the roots of the game.
If Simcountry wants to restore an era of stability and expansion of the game FOR EVERYONE, maybe its time that they stop looking for grand space plans and:
1: fix the economy
2: add some new features to the game which challenge and reinvigorate, rather than confuse and anger.
Thankyou to those that stuck with me- I will be emailing a complaint to the GameMaster soon and would enjoy some (non-discriminatory) input.
T