C
Commander Pe@cE
28 Jun 2012 14:48
Link
For the past few years, simcountry never change. Although they make alot of minor change here and there, but the game is still the same.
President build school,roads,Hospital,corps...then wat.
CEO setup new corp,salary level,supply quality, make some minor change here n there, then wat. Wait for the quality to max, look at the PnL statement.
Conquered C3, 2 countries,3,4 and people get bored.
W3C should look into adding more depth to the game play.
some examples: Oil Corp
Not just set a new corp, sit down and wait.
Before the corp start selling,it has to explore for Oil fields. Every game month there is a chance to find one(W3C can decide the chance, like 30%)CC players can buy boost to add more chance, like +10% for 1GC or 2 chance in a month for 1GC.
Before the corp found the fields, the corp will lose money on salaries...etc.
After the corp found the fields, it will starts to sell Oil. Every fields will have limited reserve like 20-50 mil barrel and different quality. Every game month oil corp sells 1.5mil barrel depends on hiring and staff. The reserve will be depleted in 13-33 game years. And CEO had to click on explore to start exploration process again.
Element of luck: CEO who found big reserve and high quality fields make more compare to small fields and low quality.
Currently, if given time, same type of corps upgraded to max will make the same profit+-.
But with element of luck, CEO will make different profit. Some make big bucks while some might not and that make running the business interesting.
CEO can have the choice of buying Q&E upgrade if they have big reserve fields with low quality,or not to upgrade at all if they have a small fields which is depleting fast.
Replicate and do it with gold,silver,alunimium Mine....
Can even create random events like mine collapse incidents, and that mine will stop productions for 6 months, things like that, put the news in the newspapers.
For the country, can add in waste and pollutions management to the country. As the country grow, the population grow, more corps set up, thus more pollutions and waste. President had to build incinerators to manage the waste. New type of corp(recycling corp) created to manage waste. More pollutions lead to unhappiness, Causing people to emigrate(leave the country)
Presidents have to strike a balance between growth and pollutions related problems. Presidents can even be given a choice to dump tons and tons of waste into the space, via space shuttle service for a price(like one mil tons for one GC)
All these is just a rough idea, developer or players can impove the version and make it even better. ALl this will get the CEO and prsidents more involve, make the game more interesting, compare to just set up a corp and wait....and get bored. New features also have new opportunity for W3C to make money.
President build school,roads,Hospital,corps...then wat.
CEO setup new corp,salary level,supply quality, make some minor change here n there, then wat. Wait for the quality to max, look at the PnL statement.
Conquered C3, 2 countries,3,4 and people get bored.
W3C should look into adding more depth to the game play.
some examples: Oil Corp
Not just set a new corp, sit down and wait.
Before the corp start selling,it has to explore for Oil fields. Every game month there is a chance to find one(W3C can decide the chance, like 30%)CC players can buy boost to add more chance, like +10% for 1GC or 2 chance in a month for 1GC.
Before the corp found the fields, the corp will lose money on salaries...etc.
After the corp found the fields, it will starts to sell Oil. Every fields will have limited reserve like 20-50 mil barrel and different quality. Every game month oil corp sells 1.5mil barrel depends on hiring and staff. The reserve will be depleted in 13-33 game years. And CEO had to click on explore to start exploration process again.
Element of luck: CEO who found big reserve and high quality fields make more compare to small fields and low quality.
Currently, if given time, same type of corps upgraded to max will make the same profit+-.
But with element of luck, CEO will make different profit. Some make big bucks while some might not and that make running the business interesting.
CEO can have the choice of buying Q&E upgrade if they have big reserve fields with low quality,or not to upgrade at all if they have a small fields which is depleting fast.
Replicate and do it with gold,silver,alunimium Mine....
Can even create random events like mine collapse incidents, and that mine will stop productions for 6 months, things like that, put the news in the newspapers.
For the country, can add in waste and pollutions management to the country. As the country grow, the population grow, more corps set up, thus more pollutions and waste. President had to build incinerators to manage the waste. New type of corp(recycling corp) created to manage waste. More pollutions lead to unhappiness, Causing people to emigrate(leave the country)
Presidents have to strike a balance between growth and pollutions related problems. Presidents can even be given a choice to dump tons and tons of waste into the space, via space shuttle service for a price(like one mil tons for one GC)
All these is just a rough idea, developer or players can impove the version and make it even better. ALl this will get the CEO and prsidents more involve, make the game more interesting, compare to just set up a corp and wait....and get bored. New features also have new opportunity for W3C to make money.