J
James the Fair
03 Oct 2013 19:48
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I have thought of yet another idea that could work as I believe this one would have its benefits and flaws, but no players on this game would be fully safe which will mean no war levels. You will either have an 'Independent' status or a 'Protectorate' status and my idea would work like this.
Protectorate......
Protectorates are players who are under the protection of an independent player who will serve as your protector. The only way you can do this, is by asking for his protection. The advantage of this, is that your countries will never be attacked or invaded by other aggressive players which is just like the secured mode we have now. The disadvantage of this however, is that you will not have the ability to attack other players directly.
* To be a protectorate, in order to be protected from war, just send a message to an appropiate independent player who will hopefully accept you as one of his protectorates. Also make sure you do not own anymore than 4 countries. The reason for this limit, is so that powerful empires do not get protected by other powerful empires.
* Just like secured mode, you cannot declare war on other players.
* As a protectorate you cannot expand your empire out anymore than the 4 countries limit.
* You can decide to be an independent again at any time you like.
* You can still invade and conquer C3 countries while being a protectorate.
* Be aware of who you choose as your protector, because if he loses one of his countries of who you you have protection with, you will lose your protected status and be an independent again.
* If you are involved in a federation war you can only assist in defence.
* You will have to pay a variable rate in SC$ every game month from your country to your protector.
Independent.......
Independents are players who are independent from everyone else, just like having no war levels at all. The advantage of this is that you are free to declare war on anybody who is independent. The disadvantage of this though, is that you cannot declare war on anybody who is a protectorate.
* An independent will have the ability to declare war on other players who are also independent.
* You cannot declare war on any protectorates.
* If you invade and conquer an independent who has a few protectorates, those protectorates under him will gain full independence from him.
* If you have any protectorates, they can leave your protection anytime they like.
* If you are involved in a federation war you can only attack other independents.
* If you have a few protectorates, you will earn a variable income in SC$ per game month for your country from each of your protectorates.
New features......
To make sure unfair wars are not rampant, a beginner or weak country who cannot get any protection from any powerful players for whatever reason, such as powerful empires attacking very weak countries, depending on their military power, the aggressors should be charged a substantial amount of gold coins for declaring war on them.
Also to make war harder for the attacker, I think an overall empire war index could be introduced as well while trying to conquer one of his countries.
Protectorate......
Protectorates are players who are under the protection of an independent player who will serve as your protector. The only way you can do this, is by asking for his protection. The advantage of this, is that your countries will never be attacked or invaded by other aggressive players which is just like the secured mode we have now. The disadvantage of this however, is that you will not have the ability to attack other players directly.
* To be a protectorate, in order to be protected from war, just send a message to an appropiate independent player who will hopefully accept you as one of his protectorates. Also make sure you do not own anymore than 4 countries. The reason for this limit, is so that powerful empires do not get protected by other powerful empires.
* Just like secured mode, you cannot declare war on other players.
* As a protectorate you cannot expand your empire out anymore than the 4 countries limit.
* You can decide to be an independent again at any time you like.
* You can still invade and conquer C3 countries while being a protectorate.
* Be aware of who you choose as your protector, because if he loses one of his countries of who you you have protection with, you will lose your protected status and be an independent again.
* If you are involved in a federation war you can only assist in defence.
* You will have to pay a variable rate in SC$ every game month from your country to your protector.
Independent.......
Independents are players who are independent from everyone else, just like having no war levels at all. The advantage of this is that you are free to declare war on anybody who is independent. The disadvantage of this though, is that you cannot declare war on anybody who is a protectorate.
* An independent will have the ability to declare war on other players who are also independent.
* You cannot declare war on any protectorates.
* If you invade and conquer an independent who has a few protectorates, those protectorates under him will gain full independence from him.
* If you have any protectorates, they can leave your protection anytime they like.
* If you are involved in a federation war you can only attack other independents.
* If you have a few protectorates, you will earn a variable income in SC$ per game month for your country from each of your protectorates.
New features......
To make sure unfair wars are not rampant, a beginner or weak country who cannot get any protection from any powerful players for whatever reason, such as powerful empires attacking very weak countries, depending on their military power, the aggressors should be charged a substantial amount of gold coins for declaring war on them.
Also to make war harder for the attacker, I think an overall empire war index could be introduced as well while trying to conquer one of his countries.