D
drys0013
06 Jun 2014 15:37
Link
I think we should add a second ATU type unit:
a small overhaul in this area is suggested. ATUs are slow and that is ok, but I think a more expensive and faster transport group should be added. maybe a professional ATU or just a HIGH SPEED ATU. even just an increase in amount a ATU can move at once would be an improvement. A military transport jet vs just airplanes?
up the limit to 75-100 military planes per unit?
of course i count shuttles as a atu type, but its limitations excludes this in thread.
If a corp was made for an upgraded military airplane, i think it should use military planes as part of the build supply requirements. That way it will not effect the previous corp's production of military planes. of course with the basics in lesser amounts of what the military plane corps use to build a plane.
Just while stating this many other products in the military could be used to build an upgraded version and up the air/land army make ups. an example would be fighter planes to fighter jets, NFP to NFJets, Midrange to extended range, or even off aa batts to advanced off aa batts.
all would use the base product and basically give it a 25-50% increase in range or hit % / kill %. Then upgrades can apply just with the use of the new numbers.
Now I think this should not be limited to off weapons of course, since defense weapons would also need this type of situation to counter as well.
In addition the advanced weapons group could also add some additional attack the previous unit could not or add a dual capability to the unit. Like a fighter jet could attack an extra target not listed for FP, or maybe now it can hold bombs and missiles for example. allowing it to bomb and/or use missiles in attack.
For defense this would make sense to allow a DEF AA to also add a limited missile defense against and aircraft missiles and DEF MISS to also add a limited amount of missile defense against land weapons. so it would act like a MIB in a limit way as well, MIB could add the ability to destroy weapons in a limited way if you have advances MI/AA/DM batts.
An example for tanks, could be a limited missile usage, like 1 or 2 MR or SR (short range missles) could be used.
Either way I see it as a way to allow the game to have a step up in the use of weapons from production/market stand point and from a war aspect it could add some extra dynamics to the war game and advanced war levels in the future of the game.
This would need a more relaxed war level gap since it does not encourage people to go up the WL since they cannot offensively defend the federation even with the new 4 level limitation change from 3. It would actually make it easier i think, once you hit a advanced WL, with the above added, then you have a limit, but WL 4 - 10 should have no limits, if advanced WLs starts at WL11, then now a 4 WL limit is placed once you hit WL11 or those advanced WLs.
OF COURSE the advanced WLs would use advanced weapons with different upgrades for them, so the GM can then add more WLs to the game while preserving the methodology of how the increases in difficulty are.
I will add this to the game vote feature as well.
a small overhaul in this area is suggested. ATUs are slow and that is ok, but I think a more expensive and faster transport group should be added. maybe a professional ATU or just a HIGH SPEED ATU. even just an increase in amount a ATU can move at once would be an improvement. A military transport jet vs just airplanes?
up the limit to 75-100 military planes per unit?
of course i count shuttles as a atu type, but its limitations excludes this in thread.
If a corp was made for an upgraded military airplane, i think it should use military planes as part of the build supply requirements. That way it will not effect the previous corp's production of military planes. of course with the basics in lesser amounts of what the military plane corps use to build a plane.
Just while stating this many other products in the military could be used to build an upgraded version and up the air/land army make ups. an example would be fighter planes to fighter jets, NFP to NFJets, Midrange to extended range, or even off aa batts to advanced off aa batts.
all would use the base product and basically give it a 25-50% increase in range or hit % / kill %. Then upgrades can apply just with the use of the new numbers.
Now I think this should not be limited to off weapons of course, since defense weapons would also need this type of situation to counter as well.
In addition the advanced weapons group could also add some additional attack the previous unit could not or add a dual capability to the unit. Like a fighter jet could attack an extra target not listed for FP, or maybe now it can hold bombs and missiles for example. allowing it to bomb and/or use missiles in attack.
For defense this would make sense to allow a DEF AA to also add a limited missile defense against and aircraft missiles and DEF MISS to also add a limited amount of missile defense against land weapons. so it would act like a MIB in a limit way as well, MIB could add the ability to destroy weapons in a limited way if you have advances MI/AA/DM batts.
An example for tanks, could be a limited missile usage, like 1 or 2 MR or SR (short range missles) could be used.
Either way I see it as a way to allow the game to have a step up in the use of weapons from production/market stand point and from a war aspect it could add some extra dynamics to the war game and advanced war levels in the future of the game.
This would need a more relaxed war level gap since it does not encourage people to go up the WL since they cannot offensively defend the federation even with the new 4 level limitation change from 3. It would actually make it easier i think, once you hit a advanced WL, with the above added, then you have a limit, but WL 4 - 10 should have no limits, if advanced WLs starts at WL11, then now a 4 WL limit is placed once you hit WL11 or those advanced WLs.
OF COURSE the advanced WLs would use advanced weapons with different upgrades for them, so the GM can then add more WLs to the game while preserving the methodology of how the increases in difficulty are.
I will add this to the game vote feature as well.