Simcountry
Forum Suggestions How to Stabilize the Game Economy (White Giant)

How to Stabilize the Game Economy (White Giant)

A
Androsynth (Little Upsilon)
07 Apr 2011 05:41 Link
I'm just some jerk who learned a lot about economics from Simcountry back in the day, and who hopes that more people will learn from it in the future.
P
Psycho_Honey (Little Upsilon)
07 Apr 2011 05:50 Link
You learned a lot bout economics from SimCountry? That explains a lot. I've learned a lot about internet personalities, but I can't say I've learned much about economics from SimCountry.
C
Crafty (Golden Rainbow)
07 Apr 2011 12:12 Link
Could be Treasurer. If he's banned from forum in a month we will know for sure.
N
NiAi (Little Upsilon)
07 Apr 2011 14:14 Link
/end derailing

W3C needs to adjust quite a lot do balance the production on the worlds to reduce shortages, hence that will not happen. Very few players care much about the flaw in SC economy unless it shows on the finance page.

Personally id love to see relaxed price controls and improved C3 AI to close and build shortage corps. In a price-control economy, such as SC, its hard to decide what the "right" value is for an item. Free markets has at least till todays date been shown to be more effective in price-settings than state technocrats. It wiil take much effort for an W3C employee to "correct" prices to induce market balance. Its a easy solution to use GM power and create shortage goods and that the solution being used.

A true balance will never be in SC, since W3C needs to make sure that the GC economy doesn't crash (reduce over-profits). I do however want to believe that W3C atleast views todays dysfunctional market as an undesirable so they take steps to remedy that.
A
Androsynth (Little Upsilon)
08 Apr 2011 04:28 Link
Thanks, NiAi. It's good to hear someone really weigh in on the matter.
P
Psycho_Honey (Little Upsilon)
08 Apr 2011 05:31 Link
funny thing is, i actually measure the derailing when Andro's anger turned on people who have run out of breath talking about this before him, rather than those who have created and have power to change the current system to his liking. I like to crash threads once in a while, but he actually began the derailment.
E
Emperor Andross I. (White Giant)
05 Jun 2011 19:59 Link
They could make FMU corporations a level 3 corp - that would allow free members of level 3 status to build such highly profitable corps and create more supply.
T
Tom Morgan (Kebir Blue)
12 Jun 2011 13:59 Link
Completely agree with you there, Emperor Andross.
Also, maybe the game should lower the number of FMUs needed per company. As someone said above about a third of corps being needed to support FMUs, there should be less so that the game isn't so one-sided.
Enterprises level up, build 100 FMUs Corps, the supply demand for services goes out of whack, so more service corps are build and FMU corps are needed to maintain these corps. Its a dysfunctional system.
As for the GMs injecting supplies to help the economy/ stop a GC crash, maybe lax it out a little, and maybe they can sort out a system which means there will always be a certain supply of basic materials and food always flowing in.
I'll demonstrate and many may ridicule, but stay with me.
This is how it works:
-Every nation in the 5 worlds obviously have cities/towns/counties which contains 100% of the population. Well, to me, it seems a little weird that outside those cities/towns/factories is nothing but bushland.
-Also, nations without any food corps naturally do not produce any food, which is impractical as everywhere in the real world, no matter where, people are always growing food.
-What I suggest is that every nation have two or three base corps which cannot be closed down which always produce basic materials such as metals, foods and raw materials.
-These corps cannot be closed down, and are privately owned by the GM. These corps will produce a basic amount of produce.
-As the country level of the nation it is situated in gets higher, the corps automatically upgrade and produce more, but are identical in the way they upgrade in production and quality.

By doing this, there is always a solid and realistic base supply of needed goods sold onto the world market. This also fixes the problem of the GC crash as it means the GM has more control over the worlds and can adjust the amount of production these corps make.
Some may refute this as this means the GM has his thumb in everything we do, but this model will set straight the world economy as:
a) It provides a solid base of production of materials which means there is less bumps in supply/demand
b) There is more emphasis on building corps which people actually want to build, rather than continuing shortages of base materials which drags down the whole economy.
c) The corps could be an accurrate representation of production from farms and mines that occur without government/corporate need to do so and also a representation of a country's countryside.

This might sound a little crazy, but it does seem to me like the best way of smoothing out the economy of the 5 worlds.
W
white darkness (Little Upsilon)
12 Jun 2011 22:59 Link
Lower the demand for FMU yes.

Corporations outside of my control, no.
T
Tom Morgan (Kebir Blue)
13 Jun 2011 00:53 Link
Well, in a free market economy, the government doesn't have very many powers over business.
And it is basically the same as having CEO corps, only instead the corps are run by themselves, like C3 corps.
I
Ivan the Terrible (Golden Rainbow)
14 Jun 2011 02:02 Link
The game needs the ability for a more powerful country to create factories in another country that allows them to. The population of counties also creates a problem as they do not have enough to suistain the corporations needed for the products to enter into the black.