Completely agree with you there, Emperor Andross.
Also, maybe the game should lower the number of FMUs needed per company. As someone said above about a third of corps being needed to support FMUs, there should be less so that the game isn't so one-sided.
Enterprises level up, build 100 FMUs Corps, the supply demand for services goes out of whack, so more service corps are build and FMU corps are needed to maintain these corps. Its a dysfunctional system.
As for the GMs injecting supplies to help the economy/ stop a GC crash, maybe lax it out a little, and maybe they can sort out a system which means there will always be a certain supply of basic materials and food always flowing in.
I'll demonstrate and many may ridicule, but stay with me.
This is how it works:
-Every nation in the 5 worlds obviously have cities/towns/counties which contains 100% of the population. Well, to me, it seems a little weird that outside those cities/towns/factories is nothing but bushland.
-Also, nations without any food corps naturally do not produce any food, which is impractical as everywhere in the real world, no matter where, people are always growing food.
-What I suggest is that every nation have two or three base corps which cannot be closed down which always produce basic materials such as metals, foods and raw materials.
-These corps cannot be closed down, and are privately owned by the GM. These corps will produce a basic amount of produce.
-As the country level of the nation it is situated in gets higher, the corps automatically upgrade and produce more, but are identical in the way they upgrade in production and quality.
By doing this, there is always a solid and realistic base supply of needed goods sold onto the world market. This also fixes the problem of the GC crash as it means the GM has more control over the worlds and can adjust the amount of production these corps make.
Some may refute this as this means the GM has his thumb in everything we do, but this model will set straight the world economy as:
a) It provides a solid base of production of materials which means there is less bumps in supply/demand
b) There is more emphasis on building corps which people actually want to build, rather than continuing shortages of base materials which drags down the whole economy.
c) The corps could be an accurrate representation of production from farms and mines that occur without government/corporate need to do so and also a representation of a country's countryside.
This might sound a little crazy, but it does seem to me like the best way of smoothing out the economy of the 5 worlds.