C
caseysf1095 (White Giant)
14 Mar 2009 19:07
Link
When I first signed on in November 2008, I thought that the common market aspect of the game was fantastic. I had a vision for a self-sufficient country that would be rewarded for it's efforts in supplying goods to its own people. Cool!
80 Corporations and minimal profitability later, it was early January, my common market score was off the charts! However, despite the score from only importing about 1% and exporting about 40% to the international markets, my profits were too low. What gives?
Apparently, I was buying Q296 supplies from myself to make Q296 products, and that meant an unnecessary increase of 50% to my supplies and maintenance product costs. I mean, an oil corporation that lost money when prices were at 500 bucks? Inconceivable!
But wait, there's more! From the common markets, I was purchasing some supplies at Q350+! That's almost paying double for supplies, no wonder I was in the red!
Suggested Fix 1:
A manual setting for equivalent output at a set quality. If I was to make 100 items at Q200, I could convert that to 200 items at Q100, or 50 items at Q400, etc.
This wouldn't solve all the problems, but at least we could buy properly qualitied supplies from our own companies and not have the Q296's go to waste.
Suggested Fix 2:
A manual setting for equivalent input as a set quality. If I purchased 100 items at Q200, it automatically gets converted to 200 items at Q100, or if I had money to burn, 50 items at Q400.
This would solve most, if not all the common market/quality problems. I could still purchase Q370 items, but the corporation will down convert it to Q200, or whatever setting I choose, after the purchase. Not only would we NOT LOSE MONEY from overpurchasing, but the gamemaster would not need to subsidize purchases.
Eh? If I'm understanding the game engine properly, buying and selling go like this: Someone requests a Q100 item, but the only item offered is Q300, the buyer pays for Q100 to the seller, but the gamemaster subsidizes the additional Q200. Yes? With this new system, items could be purchased at any quality, be converted to the desired quality, and the payment is made in full by the buyer.
But wait, there's more, there's already a setting in place that could make this work! It's the "Supplies Quality" link under the corporation page. So we're already specifying what quality of supplies we buy. How about we just add a few lines of code that auto-convert any purchased item to the player's specified quality? Wouldn't that solve most of our problems, including the one where we're not getting Q350 payments for our Q350 sales? We just lower our supply quality so that we produce exactly Q300, while still purchasing Q370 supplies from the common market. Done!
80 Corporations and minimal profitability later, it was early January, my common market score was off the charts! However, despite the score from only importing about 1% and exporting about 40% to the international markets, my profits were too low. What gives?
Apparently, I was buying Q296 supplies from myself to make Q296 products, and that meant an unnecessary increase of 50% to my supplies and maintenance product costs. I mean, an oil corporation that lost money when prices were at 500 bucks? Inconceivable!
But wait, there's more! From the common markets, I was purchasing some supplies at Q350+! That's almost paying double for supplies, no wonder I was in the red!
Suggested Fix 1:
A manual setting for equivalent output at a set quality. If I was to make 100 items at Q200, I could convert that to 200 items at Q100, or 50 items at Q400, etc.
This wouldn't solve all the problems, but at least we could buy properly qualitied supplies from our own companies and not have the Q296's go to waste.
Suggested Fix 2:
A manual setting for equivalent input as a set quality. If I purchased 100 items at Q200, it automatically gets converted to 200 items at Q100, or if I had money to burn, 50 items at Q400.
This would solve most, if not all the common market/quality problems. I could still purchase Q370 items, but the corporation will down convert it to Q200, or whatever setting I choose, after the purchase. Not only would we NOT LOSE MONEY from overpurchasing, but the gamemaster would not need to subsidize purchases.
Eh? If I'm understanding the game engine properly, buying and selling go like this: Someone requests a Q100 item, but the only item offered is Q300, the buyer pays for Q100 to the seller, but the gamemaster subsidizes the additional Q200. Yes? With this new system, items could be purchased at any quality, be converted to the desired quality, and the payment is made in full by the buyer.
But wait, there's more, there's already a setting in place that could make this work! It's the "Supplies Quality" link under the corporation page. So we're already specifying what quality of supplies we buy. How about we just add a few lines of code that auto-convert any purchased item to the player's specified quality? Wouldn't that solve most of our problems, including the one where we're not getting Q350 payments for our Q350 sales? We just lower our supply quality so that we produce exactly Q300, while still purchasing Q370 supplies from the common market. Done!