A
asurfaholic
29 Jul 2013 05:05
Link
Hi.
I have been thinking, and this is only a suggestion that is the byproduct of sitting at home with too much time on my hands for the weekend.
But in the real world, certain regions of the world are flush with different natural resources. An oil field under one country can provide billions of barrels of oil. Mountain regions can provide ample mining resources. Coastal areas employ vacation and fishing industries. Flat lands - food, other industries.
So my suggestion has different aspects.
The first aspect is to implement a natural resources update. This would create regions in the world, and designate areas where industrial products are found in greater quantities than in other parts.
This will also require the updating of the way corps produce their goods. I'd suggest that if you have a oil corp in a area where oil is abundant, then oil corps can produce up to 300% what they normally could. In an oil dry area, that number would drop to 50%.
This would apply to all products.
The second aspect to me would be to revamp the ocean waters to mirror the highly important aspect of maritime industry. I would suggest adding in products that are associated with maritime industry
- Seafood, Fish products, recreational fishing vessels, commercial fishing vessels, ocean transport ships, sea ports, sea port maintenance units, tourism, ocean mining vessels
I would suggest the geopolitical ramifications of the future game dictate that you can't run a successful commercial fishing corp when you are located 2,000 miles from a sea coast.
Finally, for the real kicker of why I suggest this, I would suggest that some resources be rare, and the regions where the rare resources are located will be hotly contested. He who controls the resources controls the world.
I have been thinking, and this is only a suggestion that is the byproduct of sitting at home with too much time on my hands for the weekend.
But in the real world, certain regions of the world are flush with different natural resources. An oil field under one country can provide billions of barrels of oil. Mountain regions can provide ample mining resources. Coastal areas employ vacation and fishing industries. Flat lands - food, other industries.
So my suggestion has different aspects.
The first aspect is to implement a natural resources update. This would create regions in the world, and designate areas where industrial products are found in greater quantities than in other parts.
This will also require the updating of the way corps produce their goods. I'd suggest that if you have a oil corp in a area where oil is abundant, then oil corps can produce up to 300% what they normally could. In an oil dry area, that number would drop to 50%.
This would apply to all products.
The second aspect to me would be to revamp the ocean waters to mirror the highly important aspect of maritime industry. I would suggest adding in products that are associated with maritime industry
- Seafood, Fish products, recreational fishing vessels, commercial fishing vessels, ocean transport ships, sea ports, sea port maintenance units, tourism, ocean mining vessels
I would suggest the geopolitical ramifications of the future game dictate that you can't run a successful commercial fishing corp when you are located 2,000 miles from a sea coast.
Finally, for the real kicker of why I suggest this, I would suggest that some resources be rare, and the regions where the rare resources are located will be hotly contested. He who controls the resources controls the world.