Simcountry
Forum Suggestions Awesome Suggestion

Awesome Suggestion

S
Scarlet
04 Jun 2012 23:47 Link
Step 1:
Make everything capable of being traded through virtual assets... everything: countries, enterprises, cargo shuttles, military products, non-military products, GC, SC$, and corporations.

Step 2:
Eliminate the "buy and sell" for the direct trade account (for GC, SC$, all products), eliminate direct trading within worlds, eliminate the cash market trading for countries/enterprises, eliminate space markets as they exist.

Step 3:
Just make a single giant space station that products must be placed into to be packaged into a virtual asset and where products are spawned when claimed as a virtual asset. Cargo shuttles can be used to transport to and from.

Reason:
To create a "free market" that can be used/abused in the context of the game for expanding and exploiting trade possibilities. Automatic transactions and price controls are lame... where's the concern over whether to trust the person you're trading with? Where's the curiosity over whether something is a good deal or not?

In short, make trading about interacting with other players and paying attention to the game. Make it about trust, cheating, favors, discounts, extortion, and gifts.
X
xiong
05 Jun 2012 00:47 Link
great suggestions

mine would be:
1. have one currency for all the worlds
2. allow c3 countries to be taken over by players who want them
3. real time cashflow of the nation, if a country or enterprise is in the negative for say 6 earth months, then the player loose that entity. rationale is that you're not trying if you're losing money for that long, or you don't care about the game, so let someone who does be the owner. this is reality, that if you loose too much money then you won't have a business.
4. if the number of countries is not fixed in each world, make this fixed. so no more country to claim if you're not hurry. this should make the owned countries more valuable, if they are developed well. so players can sell well developed countries.
5. just charge a flat rate of $1 per real month (earth month) per empire (per world), instead of the current 30 GC per month (equivalent to $3 at the gm exchange rate of 360 gc per $36 USD). player can trade their simcountry currency/money earned to USD or vise versa at the gm exchange or with other players. keep it simple, just make the gm exchange rate of say at $1 USD per say 1B simcountry currency (gc or SC$), instead of the current confusing rate of $40 USD per 90B SC$.
6. give out security council fund, automatically to players in the negative, for the first 6 earth months when they start. the current process involves too much favoritism among the players. or at least give players a credit line with the security council money at a interest rate of say 1% of outstanding balance per earth month.
7. give owners/players more money to play the game, it's no fun logging in every day finding out you cannot buy this or that, or build this or that because you are in the negative.
8. create more trust among players in the game. for me at the moment, i have no idea if i buy something from a player i would get it; for example, i seen many countries for sale and i would like to say pay $50 USD for say 10 developed countries from another player, but how do i know for sure that after i paypal him/her, that i will get a virtual key that allow those countries to be turn over to me. it seems that the gm has no control over this?
9. make the maps bigger and better. they're hurting my eyes looking at this tiny maps when i want to know something or move something.
10. i would probably buy at least 100 countries in each world if the price is $1 USD per country. make it so that you can choose to run many countries in direction places/continents or combine the ones that border each other as one big country. i often wonder how those owning say 50 or more countries have to go through the pages of each country to set their parameters. it's time consuming? the documentation mentioned that each country is about the size of a USA state, so allow the player to operate the countries he/she own to operate them as state.
S
Scarlet
05 Jun 2012 04:13 Link
Get your own thread, buddy.
X
xiong
05 Jun 2012 10:56 Link
sharing is caring :)

besides, it's on the same subject as yours. so let's keep them together.
R
Rick
06 Jun 2012 10:32 Link
That's an interesting concept Scarlet.

But....Would the community miss their daily 2000 clicks??
S
Scarlet
07 Jun 2012 04:24 Link
Rick, the clicks would be replaced by haggling. ;)
C
Crafty
07 Jun 2012 13:12 Link
Come on Scarlet, you know the possible abuse of this system would be rife.
S
Scarlet
08 Jun 2012 08:53 Link
Please keep in mind: allowing the possibility for someone to lie, cheat, and steal is part of the point of the suggestion. The idea is to promote/force the cultivation of reliable and trustworthy trading partners.

Unless you are referring to something else...
C
Crafty
10 Jun 2012 15:17 Link
Very Utopian, but you aint gonna get everyone playing by the moral rules all the time. Not long ago we saw one player steal a complete country from their 'best friend' on SC.

Sorry, I cant devine the subtlety or innocence of your last comment.
X
xiong
10 Jun 2012 23:40 Link
"the possibility for someone to lie, cheat, and steal is part of the point of the suggestion."

that's just evil intention, pre-meditation to do evil should not be encouraged whether in life or in sc?

encouraging people to learn from each other, respect each other, and improve each other, etc all the positive things in life should be the way to a happy life and worthwhile relationships with others :)
R
Rick
11 Jun 2012 00:13 Link
Crafty: Are you serious? Who would do that?

Unbelievable!!
M
maclean
16 Jun 2012 00:49 Link
Lol
S
Scarlet
28 Aug 2012 23:40 Link
BUMP.

The ability to con other players should be permitted by game mechanics. It is up to the players whether it should be condoned or condemned by the player community.

Virtual assets needs to come back.
M
Mizore
13 Oct 2012 08:23 Link
BUMP.

Keep in mind, the core mechanic is basically implementing a means to "gift" assets to another player. The other parts are an overview of how that feature can be used.
L
lenpeat
29 Sep 2013 03:34 Link
What the hell's goin on out Their, You kids get offa dat Lawn.
T
thewhy
29 Sep 2013 21:46 Link
hostile bidding is allowed in the game mechanics and players refrain from it because of pressure from the world community
S
Space313
30 Sep 2013 01:31 Link
Hey good suggestions, but I still disagree with, make your own price. Insanely dumb idea, we've been there, and done that. As Andy said, its been done before, but it was just terrible. So let's put that aside, but other than that, good suggestions, Scarlet.
I
ian Cameron
30 Sep 2013 02:05 Link
Everyone cry's and complains about hostile bidding *cough cough* TheWhy *cough cough* or even bidding they think is hostile even though it's not *Cough cough* NICO *cough cough*
L
lenpeat
30 Sep 2013 23:34 Link
Allright the Rookies on staff, we are Prepared too Mobilize a wagging of Such force
you will needing the ikey Xplane.
_________________________________
The Franc Capital is the First one your too Hit.
Pass word "Mario will come over". the battle PRETTY was taken by intel a Gents Agent.
Part 0.75 of two total message's.
L
lenpeat
01 Oct 2013 01:13 Link
GOWANDA PLAYFIELD IWANNA GETSOME SLEE Peer Here!
L
lenpeat
01 Oct 2013 01:18 Link
?Wear o wear?/ We want firm prices on Titan, Saler bob will Take Whats under the Methane Hood.
Message Part 1.00 of two total message complete.
L
lenpeat
01 Oct 2013 02:40 Link
Flat Tax'es may not be accepted in econom's with a Vertical Lift.
Due to a Bedroom Community's
consideral up and down
opportunity costs, and the Drag on efficiency Packages will split your Growth with, Chaotic consequences Ltd.
Look for Long Doughie boy Capital
to kuro'saki, sorry Kurrosawa Japan.
L
lenpeat
01 Oct 2013 02:43 Link
The South East Fed, not able too control Falcon
numbers. There Liquidity with new York, on Account
of Len Breeze outlet Flows.

The Potato Fed N.E. Take--Overs
will Bring Frogman up for
Tabling Ventures in the Marathon session.
L
lenpeat
01 Oct 2013 02:50 Link
Demand at Micro - Economics,
micro-Loan, for the given service.

the Con feeder at sales,
could go into another Pointed
Do plex too four expansioh
cycle.
the san francisco fed will have
Nunavuut. They want explanes
i owe.
L
lenpeat
01 Oct 2013 02:55 Link
The Potatoe will be
Fed by the kenysian mon, Sorry.
Many terrorist , until
Kenysian Money Terrace
arrives on Desk.

suggestion: Sim country. Provide 3.25 Schedule b
Gold Coin, Allotment.
for my Research costs here.