F
FredMark (Little Upsilon)
03 Mar 2009 09:17
Link
The issue is that, in terms of gold coins, corporations beyond 750 per enterprise are disproportionately advantageous.
For example,
If we assume average post-tax profit per corp at 5B per annum, 750 corporations make 3.75T per annum.
That translates to 812B per real day on, for example, GR.
The effective gain, however is only 312B, as 500B need to invested in one gold coin in order to extend enterprise itself.
Thus, 2 Enterprises of of 750 each would produce 624B on GR.
One Enterprise of 1500 needs to pay only one GC and thus make almost twice as much in real terms, or 1124B.
And it is rather trivial (although time consuming) to extend enterprise beyond 750, especially if one has 2 enterprises (or many countries or both).
In order to level a playing field between established and new players as well as respect economic interests of W3C I suggest to resolve this issue by implementing an additional 0.1% on enterprise for each controlled corporation beyond 750, making corporations beyond 1000 completely loosing proposition.
In order to be fair for players that already accumulated large number of corporations in single enterprise I would suggest to allow three (or four) enterprises per world as well as unrestricted (unlimited) transactions of corporations between one player entities (enterprises and countries) so people can re-balance between those.
I would appreciate feedback and thoughts if SC
as a whole would benefit or loose from such change
For example,
If we assume average post-tax profit per corp at 5B per annum, 750 corporations make 3.75T per annum.
That translates to 812B per real day on, for example, GR.
The effective gain, however is only 312B, as 500B need to invested in one gold coin in order to extend enterprise itself.
Thus, 2 Enterprises of of 750 each would produce 624B on GR.
One Enterprise of 1500 needs to pay only one GC and thus make almost twice as much in real terms, or 1124B.
And it is rather trivial (although time consuming) to extend enterprise beyond 750, especially if one has 2 enterprises (or many countries or both).
In order to level a playing field between established and new players as well as respect economic interests of W3C I suggest to resolve this issue by implementing an additional 0.1% on enterprise for each controlled corporation beyond 750, making corporations beyond 1000 completely loosing proposition.
In order to be fair for players that already accumulated large number of corporations in single enterprise I would suggest to allow three (or four) enterprises per world as well as unrestricted (unlimited) transactions of corporations between one player entities (enterprises and countries) so people can re-balance between those.
I would appreciate feedback and thoughts if SC
as a whole would benefit or loose from such change