C
chrysostom (White Giant)
18 Mar 2009 18:27
Link
I think it is clear what is needed: an auto-win button.
Just think about it... it will fix the following problems:
1. For new players who face the unfair challenge of competing against others who have played for more than 1 week, the autowin button will level the playing field. Problem solved.
2. For established players who worked hard to build up their (country/CEO/or whatever) and now face the problem of needing to adjust to the game changes, the auto-win button will allow them to avoid adjusting.
3. For players who are unfairly not able to simulaniousily maintain a the richest economy and the largest army while maintaining a perfect common market score and leading the largest federation in their wolrd ... the auto-win button will fix the game so that they can be the best.
4. For players who find it too hard to take over a C3, the auto-win button would make that automatic, and would make it much more profitable.
5. For players who think it is too hard to balance their workforce, and who face the unfair and discriminatory problem of needing to adjust education settings, trade workers, and take other steps to maintain 95% employement while building only 5 differant types of corporations, which all require high levels of HLW, and maximizing their quality and efficentcy at max levels... the auto-win button would end the discrimination.
Here is how it works. Whenever a player wants to succeed at something, he just pushes the auto-win button. Then, the game pops out a text editor and he can re-enter whatever data he wants. This way, if he doesn't like the cost of buying new population, he just types in what he'd like his population to be. If he doesn't like his mix of workers, he just changes it. If he thinks the relative salaries of officers are too high, he sets that to whatever he wants.
Of course, this would make player v player wars much more realistic. Players would not be limited by income constraints, supply avalibility, population, or anything arbitrary like that, but could simply type in the number of units they want, etc. If I type in an airforce of 100,000,000 planes (using autowin to remove the 2,000 plane unit max), and my enemy only types in a unit of 10,000,000 plane, I would win the battle because of my supperior skills (I was able to type in 10x the number of planes). If I am going for the #1 Enterprise rating, and I type in to own 5,000 companies all making 100b a month; plus type in to have 100,000,000T in cash (and opt out of the finance tax using autowin), and another CEO only has 3,000 corps, making only 1b a month and doesn't even think to use auto-win to avoid the finance tax and raise cash to a realistic level, then I'll win.
If; however, another player uses auto-win to defeat me at something -- rather than hearing the dissapointing news, a new feature is needed. That new feature is "personal reality".
Using the personal reality feature, I will only be informed of the information I want. For all information, I can use the personal reality feature to change it so that I only percieve the scores and ranks of others as I'd like.
Thus, for example, if I fight a war and lose, the personal reality feature will say I won. If I am not the best ranked country, the personal reality feature will still say I am.
I think that the implementation of the auto-win and personal reality features will solve all the problems that people are facing in terms of unfair feature, etc.
Thanks for your consideration of these 2 importaint new features.
Just think about it... it will fix the following problems:
1. For new players who face the unfair challenge of competing against others who have played for more than 1 week, the autowin button will level the playing field. Problem solved.
2. For established players who worked hard to build up their (country/CEO/or whatever) and now face the problem of needing to adjust to the game changes, the auto-win button will allow them to avoid adjusting.
3. For players who are unfairly not able to simulaniousily maintain a the richest economy and the largest army while maintaining a perfect common market score and leading the largest federation in their wolrd ... the auto-win button will fix the game so that they can be the best.
4. For players who find it too hard to take over a C3, the auto-win button would make that automatic, and would make it much more profitable.
5. For players who think it is too hard to balance their workforce, and who face the unfair and discriminatory problem of needing to adjust education settings, trade workers, and take other steps to maintain 95% employement while building only 5 differant types of corporations, which all require high levels of HLW, and maximizing their quality and efficentcy at max levels... the auto-win button would end the discrimination.
Here is how it works. Whenever a player wants to succeed at something, he just pushes the auto-win button. Then, the game pops out a text editor and he can re-enter whatever data he wants. This way, if he doesn't like the cost of buying new population, he just types in what he'd like his population to be. If he doesn't like his mix of workers, he just changes it. If he thinks the relative salaries of officers are too high, he sets that to whatever he wants.
Of course, this would make player v player wars much more realistic. Players would not be limited by income constraints, supply avalibility, population, or anything arbitrary like that, but could simply type in the number of units they want, etc. If I type in an airforce of 100,000,000 planes (using autowin to remove the 2,000 plane unit max), and my enemy only types in a unit of 10,000,000 plane, I would win the battle because of my supperior skills (I was able to type in 10x the number of planes). If I am going for the #1 Enterprise rating, and I type in to own 5,000 companies all making 100b a month; plus type in to have 100,000,000T in cash (and opt out of the finance tax using autowin), and another CEO only has 3,000 corps, making only 1b a month and doesn't even think to use auto-win to avoid the finance tax and raise cash to a realistic level, then I'll win.
If; however, another player uses auto-win to defeat me at something -- rather than hearing the dissapointing news, a new feature is needed. That new feature is "personal reality".
Using the personal reality feature, I will only be informed of the information I want. For all information, I can use the personal reality feature to change it so that I only percieve the scores and ranks of others as I'd like.
Thus, for example, if I fight a war and lose, the personal reality feature will say I won. If I am not the best ranked country, the personal reality feature will still say I am.
I think that the implementation of the auto-win and personal reality features will solve all the problems that people are facing in terms of unfair feature, etc.
Thanks for your consideration of these 2 importaint new features.