J
James the Fair
20 Dec 2013 02:14
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Once again I thought of yet another suggestion, but this time it would replace the war levels. So I thought of a reputation level which should, depend on what actions you take as a leader, be measured by a bar/meter from 0 to 100 like this.
0 ATROCIOUS ---------------- 100 EXCELLENT
Reputation
Depending on what reputation level you have, whether your level is above 50 or below 50 you will see either of these effects explained below. So depending on what level you are at, the more frequency you will see of these effects.
* Going towards an excellent reputation, you will see migration to your country, infrastructure like education, health etc. automatically built for FREE and increased taxes for example.
* Going towards an atrocious reputation, you will see unrest, sabotage and the destruction of your infrastructure across your country, people migrating away from your country and reduced taxes for example.
What effects your reputation every game month?
* An enormous size of military and nuclear arms as this should be seen as an abuse of power and a threat to the world. So the larger your military or nuclear arsenal, the more your reputation will be REDUCED to a certain level.
* An excellent welfare level should be seen as a country of envy and high living standards to the world. So the higher your welfare level, the more your reputation will be INCREASED to a certain level.
War effects when attacking players
* Attacking a player with a better reputation by 10, would see your reputation reduced by 10 for example.
* Attacking a player with a worse reputation by 10, would see your reputation increased by 10 for example.
0 ATROCIOUS ---------------- 100 EXCELLENT
Reputation
Depending on what reputation level you have, whether your level is above 50 or below 50 you will see either of these effects explained below. So depending on what level you are at, the more frequency you will see of these effects.
* Going towards an excellent reputation, you will see migration to your country, infrastructure like education, health etc. automatically built for FREE and increased taxes for example.
* Going towards an atrocious reputation, you will see unrest, sabotage and the destruction of your infrastructure across your country, people migrating away from your country and reduced taxes for example.
What effects your reputation every game month?
* An enormous size of military and nuclear arms as this should be seen as an abuse of power and a threat to the world. So the larger your military or nuclear arsenal, the more your reputation will be REDUCED to a certain level.
* An excellent welfare level should be seen as a country of envy and high living standards to the world. So the higher your welfare level, the more your reputation will be INCREASED to a certain level.
War effects when attacking players
* Attacking a player with a better reputation by 10, would see your reputation reduced by 10 for example.
* Attacking a player with a worse reputation by 10, would see your reputation increased by 10 for example.