J
James the Fair
01 Apr 2014 21:42
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I thought of an idea of when you declare war upon a player, I think there should be a victory condition you can choose from for the war, other than just taking and conquering that players country. So when declaring war upon a player, you would be able to choose a victory condition for yourself. My idea could work like this.
Option 1: All weapons and ammo stockpiles in the enemies country are transferred over to the winner. (This is good option for those power hungry players who could get hold of piles of weapons and ammo, especially nuclear weapons in an instant, depending on the enemies stockpiles)
Option 2: Taking all the enemies country cash and general supplies, which will be transferred over to the winner. (This is a great option for those greedy players who could potentially get hold of a vast amount of cash all at once, depending on the enemies cash reserves)
Option 3: Force the enemies country to become a member of your federation for a certain amount of time, maybe for about 1 real month. (This is a good option for those expansionists who want to spread their influence by force across the planet)
Option 4: Transferring a certain percentage of the enemies population over to the winner, could be between 5% to 10%. (This is a good option for those who need a population boost for their country quickly)
Option 5: Conquer the country. I think this option should only be possible if the player has violated any agreements or broken any peace treaties from previous wars etc... (This option should only be available if the player has been proven troublesome to others or has been authorized by a UN resolution to attack and take over that players country)
Option 1: All weapons and ammo stockpiles in the enemies country are transferred over to the winner. (This is good option for those power hungry players who could get hold of piles of weapons and ammo, especially nuclear weapons in an instant, depending on the enemies stockpiles)
Option 2: Taking all the enemies country cash and general supplies, which will be transferred over to the winner. (This is a great option for those greedy players who could potentially get hold of a vast amount of cash all at once, depending on the enemies cash reserves)
Option 3: Force the enemies country to become a member of your federation for a certain amount of time, maybe for about 1 real month. (This is a good option for those expansionists who want to spread their influence by force across the planet)
Option 4: Transferring a certain percentage of the enemies population over to the winner, could be between 5% to 10%. (This is a good option for those who need a population boost for their country quickly)
Option 5: Conquer the country. I think this option should only be possible if the player has violated any agreements or broken any peace treaties from previous wars etc... (This option should only be available if the player has been proven troublesome to others or has been authorized by a UN resolution to attack and take over that players country)