Simcountry
Forum Scores & Awards Worlds and Game levels

Worlds and Game levels

L
Laguna
11 Dec 2009 20:42 Link
Game levelLvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6Lvl 7Lvl 8Lvl 9Lvl 10Lvl 11Lvl 12Lvl 13Lvl 14Total
Kebir1227247804211211001278
Fearless30654471353012220003144
Giant2118461515612916661102242
Rainbow18023291954553401001889
Upsilon1369505187111063810001488
Total958119643732334261415221031010041


The numbers reflect players and not countries.

Besides what is here, one can guess how many active/full players there are in each world.
K
Keno (Fearless Blue)
12 Dec 2009 00:08 Link
Interesting and thanks for the stats laguna
B
Billy_Bob_Joe_Bob_Steve (Kebir Blue)
17 Apr 2011 01:47 Link
Hmm. You know if something like this was done maybe once every week or month (real-time) it could be a pretty good way of tracking progress.
M
M C
11 Oct 2012 21:08 Link
Might be wise to try to filter out inactive players.
L
Laguna
16 Mar 2026 10:41 Link
Re-did the same statistics as above using today's data.

Game Level12345678910Total
KB169362081112237
FB814361243139
WG2741453110222211469
GR32972109321425
LU23265186112324
TA15116
Total1093355833471085111569

In total, there are much fewer players.

However, using Level 2 as a proxy for premium members:
GL>2mar/26dec/09g
KB695135,3%
FB5979-25,3%
WG19612458,1%
GR978711,5%
LU93119-21,8%
TA16
Total53046015,2%

Some worlds have seen an increase in the number of players.

Notes:
* In 2009 only premium members could go above GL1. Today, free members are able to get to the game level 2 and 3, I think.
* If I am in the right time frame, in Dec-2009 there was no real incentive to pursue game levels as well after collecting the GCs.
* Included all of TA in the below table, because TA is exclusive to premium members.

Using Game Level 2 should be a fine proxy to gauge interest/investment/dedication into the game.