Simcountry
Forum Problems High Level Workers as Cause of large Unemployment

High Level Workers as Cause of large Unemployment

O
Orbiter
02 Jun 2015 23:22 Link
good enough aries, you win, don't try what i say, it will only create problems you can't figure out.
A
Aries
02 Jun 2015 23:47 Link
That is just it. I believe I have figured it out. Check the previous quote from the GM:

"As you probably can see, there is indeed a monthly conversion of low and medium workers to the high level workers group.
up to 40.000 become available each game month.
this is up from 30.000 recently."

This indicates there is a monthly cap of the number of LLWs and MLWs that promote to HLW worker ranks. Since the cap is fixed, this creates a problem in countries with larger population sizes that need to replace their retiring HLWs at a greater rate than a country with a smaller population.

As I mentioned, I stopped building corps in Candinnalm. I believe my HLWs would indeed stabilize if I were to reduce my population. The reason I have more pop right now has to do with an experiment with population growth. Some results in this experiment can be seen in my average age graph which is on the way down. I am in the process of transferring pop out of the country and believe, when I sufficiently lower the country's population, the problem with HLWs will subside.

The challenge with your position is you would need an example of a country with a stable HLW situation with a population closer to the 270-300 million range. On the other hand, I can provide plenty of examples of countries in this range that have problems maintaining their level of HLWs.
O
Orbiter
03 Jun 2015 01:30 Link
and i've seen this vary problem for years, that is, for a very long time players have been complaining about HLW problems, and every time the GM fixes it, things are great for a while, but they always come back.

i've seen this problem with countries of all sizes from 50M up, through the years. So rather than just saying the GM have it wrong... you could ask, "what am I doing wrong"

once a guy sent me a message why i ran my country econ the way i did, saying that it made me look like a newb, but i was making 50% more per pop than he was. And ironically, that is the state corp, high tax model you are currently using, that he though was a newb approach.

what i'm saying here, is that if you take a different approach to what your doing, you might figure it out.

perhaps my method has flaws, but it is a solution, and i'm confident that i can figure out the next solution, and adapt, rather than expecting the game to change to accommodate my way of doing things.

so yes, i am saying your list of people are stuck to doing something a specific way, assuming their way is right, and the game is broken. i've seen this, over and over again in the years i've played.

i'm offering you a different way, that solves your basic problem, that you could probably improve, rather than simply dismiss.
A
Aries
03 Jun 2015 05:40 Link
"So rather than just saying the GM have it wrong... you could ask, "what am I doing wrong""

I didn't start with blaming anyone. Get this straight. I didn't start this thread. Three players posted that they had this problem before I did and the GM responded and identified that it was indeed a game issue affecting players and that they made game adjustments. I only responded after the GM's post as follows:

"Monday, February 16, 2015 - 12:07 am (Andy) The system was tuned two more times in the past weeks.
we think that the situation is much improved.

Please let us know, with the name of country and world, if you have any remaining problems with HLWs. "

When requested to "let them know", I did. This was a full three months after the thread was started. The GM then left it at:

"Monday, March 9, 2015 - 05:22 pm (Jonni) I'll ask an engineer to have another look. I'll post again when I have an answer "

I was merely seeking an update on what the GM said to the multitude of us that are experiencing the same game issue. The GM did not suggest to anyone that we were "doing it wrong".

You say you have a method, that is great. Try it out when you are bigger. My position has not changed as reference what I said in my first post on the topic:

" Monday, February 16, 2015 - 05:31 pm (Aries) Candinnalm. World LU. Still need to exchange with my empire or convert professionals to keep the number of high level workers I need. I suspect any large country, 250+ million pop, still experiences this."

So take your method and try it out once you have 40 million more pop or so. In the meantime, I am trying my own where I test my own corporate mix with a smaller population. My theory is if my pop was similar to yours, I would not have the issue. Your theory is you can grow your population with your corporate mix and still be free of the issue. See you at 250+ million pop.
O
Orbiter
11 Jun 2015 05:16 Link
aries, post here when your ready for round 2
O
Orbiter
16 Jun 2015 00:53 Link
https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=2781&miColumn=vCunemployedHighLevelWorker

placing this graph here, for future reference, what it shows is a country with a slow, decline of HLW, once it reaches 40K the auto-promotion feature kicks in, bumping it to 80K, which activates an "obsolete umemployed" feature, mentioned in the game documentation that is basically an auto-demotion feature.

so once the unemployed reach a certain level, 20% of the total just disappear, which ironically, if it get to low, it auto-bumps to too high!?!

further observation is neccessary to witness how this affects the age catagories.

my theory, is that this feature is not kind to the age groups of workers, combined with over training of other professionals, it results in a reverse bell shaped curve of LLW age groups, further limiting the career length of promoted HLWs, exasperating the original problem

i would wait, but my countries are resolving the HLW problems, and may not continue to have this problem later, so i need to push this info out, at this time.