Laguna,
this is strange.
we have checked all the servers for processing backlog and there is none.
we do have some issues but they do not occur at the same time with what you reported.
we had one case in the past day when the LU server reported SERVER DOWN for 3 minutes and then SERVER UP.
we were too late to intervene.
we check all servers once in several seconds by sending a message that requires a response.
The messages are sent by one of the servers on the site and by another server outside the server farm many miles away.
If there is no response, they try again and if there is again no response, they report SERVER DOWN and continue sending messages.
this is our way to make sure all these servers are alive.
we had one such event and did not find a reason.
Sometime, there are suddenly many clicks coming in and at the same time, many processes are active. the game month run, trading, database cleanup, and BACKUP functions.
in a small number of cases, the surge in processing can cause a short delay in response.
we are trying to spread such processing.
the BACKUP function will be optimized in the coming weeks.
some of the backup functions also check the integrity of the data at the same time and we might need to split backup from integrity checks.
Wars are a time consuming events.
Some attacks involve very large numbers of weapons and processing can take seconds while everything else is running at the same time.
We have no way to know what is coming and how large and how frequent attacks will be.
As the number of daily clicks on the site is growing, we continue to optimize.
we were too busy lately, but we do have a large server, the largest of all, sitting here at the office for many weeks, to be installed and prepared for transport to the location of the site.