O
Orbiter
08 Sep 2015 06:19
Link
now when i say that, its really my hope to create a discussion about many factors, that correlate to a good country, primarily econ. of course ego will play a factor, but lets be good sportsman, and salute a fellow that has something good going on. rather than argue until we win. if we can recognize excellence, when we see it, we can become better.
when comparing countries, it is fair to subtract military cost, and drafted army.
also, a player should remove the secrecy parameters to allow others to view them. i mean, ante up
the GM make changes, as is right, when changes are made, or the econ of the planet become turbulent, these things must also be considered. the ability to adjust, compensate, and foresight, are key sim country skills and are also a fair consideration. especially when explained.
all factors can be considered, income per corporate worker, income per total work force, income to cost, any thing a player is proud off, lets talk about. but keep in mind, their are many ways to look at a country. lets take a look
also, lets limit this, for simplicity, to main countries, how ever, empire strats are fair to consider
Josias Jorvick
aka Orbiter
when comparing countries, it is fair to subtract military cost, and drafted army.
also, a player should remove the secrecy parameters to allow others to view them. i mean, ante up
the GM make changes, as is right, when changes are made, or the econ of the planet become turbulent, these things must also be considered. the ability to adjust, compensate, and foresight, are key sim country skills and are also a fair consideration. especially when explained.
all factors can be considered, income per corporate worker, income per total work force, income to cost, any thing a player is proud off, lets talk about. but keep in mind, their are many ways to look at a country. lets take a look
also, lets limit this, for simplicity, to main countries, how ever, empire strats are fair to consider
Josias Jorvick
aka Orbiter