You two don't even know what you are arguing.
<!-Quote-!>Quote:There is no quiddity about economy from which you can derive laws<!-/Quote-!>
What is there in
social that you do not understand?
I will try to explain this in a very simple manner:
Social sciences, such as Economics and Sociology, study social phenomenons, these can be understood as decisions and relations among human beings.
Natural laws are synonyms with patterns in phenomenons.
If you are saying there aren't patterns in people's decisions, you better warn everyone who practices a social science. We just might have all of our understanding about predicting behavior wrong.
It sure will make it difficult to understand how to stop the galloping inflation that is just waiting to explode in the US. It will also make it a tad difficult to prevent a country from growing old. And a whole lot of other things...
If you are arguing why they are named natural laws and not something else, sounds like a waste of time to me. They'll continue to print "natural laws" everywhere, whether you want to or not.
By the time you people spend here, I sometimes I wonder if don't treat this game as a second life or job.
Simcountry is a game. It requires thought to resolve problems of choice through decision, supported by information and yada yada. It is also an MMOG, so there are several social relations. Sounds familiar?
The factors that govern your decisions in the real world, are the same that govern your decisions here. However, some may not be present or arranged in different proportions. Because this is a game, it doesn't mean they suddenly vanish.
Restricting to economics: this is present on the corps you build, why you even build them in the first, the gold coins you purchase, the salaries you set, etc. This sounds a lot like gaming to me, and all within the pattern that would be expected in the real world under similar circumstances.
Weaving this with the topic:
My point was:
"Someone buying one corp among thousands, hundreds or dozens does not justify the insanity, the time, the money and the prosecution, (...) [it goes] against economical reason."
You people do not satisfy a natural law of economics. No curiosity to understand?
Someone bids on your corp and you receive something around 300B. You spent 100B to create it, so you made a profit of 200B (plus any profit made from creation to the bid). Also, you didn't lost something of value, because the game replicates perfect competition markets, so there is a low entry-barrier (how many clicks are needed to open a corp?). The natural thing to do would be to incentive players to bid on your mature corps and formalize the process.
Instead, the outliners react as if they had been infected with syphilis. Rationale? Don't ask me. The first process is more efficient, stable and just. Plus, people are only really having fun when all participants are having fun.
I could say more... but judging by Yankee's post and by the threads out there asking for people to bid on their corps, I suspect there are those who have a clue to something.
By the way:
Economics =/= Economy.