Yeah, check out the Church of Simcountry.
As far as the indexes go, don't listen to Maestro. Those settings are inefficient. The goal of these indexes (except education) is to get the maximum Welfare Index - for the country - with the lowest cost. Education is higher to ensure that you OVEReducate your workforce which is okay since you can downgrade back to workers using (Departments >> Labor >> Change Profession of some workers). In any case, the remaining setting will ensure maximum welfare at minimum cost. Welfare is important because it is needed to increase production in your corporations and thus profit. At 300 salaries, the difference between 50 Welfare and 130 welfare is almost 25% higher production at 100% hiring.
Education: 200
(200% required number of Schools, High Schools, and Universities)
Health: 130
(150% required number of Hospitals)
Social Security: 120
(90% payments)
Employment: As high as possible (90% is needed for max welfare)
Transportation: 130
(130% required number of Roads, Train Tracks, and Water Treatment Facilities)
Supply: 100
(no country stock products in shortage)
Corporate Salary: 300 (or 200)
Government Salary: 226 (or 151)