M
Myers
17 Nov 2022 21:20
Link
Hi,
So, it is cheap for +40m pop countries to afford and set up 20k ints + 20k helis.
If defense has enough ammo, three countries like this in a federation and you will need a minimum of 150k oaamb/mrmb to brake through that defense.
Documentation says weapon/ammo quality it is supposed to change 1 point per game month.
Defense has 40k in total weapons to upgrade, while offense has minimum of 150k.
Both, the defender and the attacker need enough ammo. However the attacker needs more ammo in comparison because it has to set up a large weapon army.
Summary:
1. Defense army is really cheap
2. Defense army size can be very small, therefore less ammo too
3. The cost of upgrading defense army to 450 is way cheaper than the attacker
4. Defender can patiently upgrade weapons to 450 while still having a profitable country
4. Attack army is not that costly if you use offensive land weapons
5. Attack army is too costly if you use air wings. Not affordable at all in medium/large quantities. So, not useful PvP wars.
6. Attack army is NOT affordable at all if you use Navy. So, not useful PvP wars.
7. Attacker, it doesn't matter if you use offensive land weapons, air wings or navy. Attacker need 4, 5 or 6 times the amount of defensive weapons. So if you want to upgrade your offensive army to 450, you will need a lot, but a lot of money when compared to the defender.
8. Attacker countries in medium/large PvP wars is almost always losing money every game month.
Depending on your country pop size, and if you set up an offensive Air Wings or Navy army active to upgrade it quality during 25 real life days, these countries will end losing between 500B to 1T, if not more, during every game month.
Conservative calculation of 500B loses per game month brings 75T that you need to upgrade your medium/large offensive army during 25 real life days. 75T just for that weapon quality, because Ammunition quality will need way more than that.
I understand you want to make defense cheaper for some reason. However from my point of view, there are only benefits for defenders. Not a single incentive for offensive army, and as I have explained above sometimes the army is so costly that it is not affordable not even for +450m pop.
Any chance we can discuss this and somehow can to some improvements ideas to make it a little balance, respecting your idea of having defense cheaper than offensive, but more balanced?
So, it is cheap for +40m pop countries to afford and set up 20k ints + 20k helis.
If defense has enough ammo, three countries like this in a federation and you will need a minimum of 150k oaamb/mrmb to brake through that defense.
Documentation says weapon/ammo quality it is supposed to change 1 point per game month.
Defense has 40k in total weapons to upgrade, while offense has minimum of 150k.
Both, the defender and the attacker need enough ammo. However the attacker needs more ammo in comparison because it has to set up a large weapon army.
Summary:
1. Defense army is really cheap
2. Defense army size can be very small, therefore less ammo too
3. The cost of upgrading defense army to 450 is way cheaper than the attacker
4. Defender can patiently upgrade weapons to 450 while still having a profitable country
4. Attack army is not that costly if you use offensive land weapons
5. Attack army is too costly if you use air wings. Not affordable at all in medium/large quantities. So, not useful PvP wars.
6. Attack army is NOT affordable at all if you use Navy. So, not useful PvP wars.
7. Attacker, it doesn't matter if you use offensive land weapons, air wings or navy. Attacker need 4, 5 or 6 times the amount of defensive weapons. So if you want to upgrade your offensive army to 450, you will need a lot, but a lot of money when compared to the defender.
8. Attacker countries in medium/large PvP wars is almost always losing money every game month.
Depending on your country pop size, and if you set up an offensive Air Wings or Navy army active to upgrade it quality during 25 real life days, these countries will end losing between 500B to 1T, if not more, during every game month.
Conservative calculation of 500B loses per game month brings 75T that you need to upgrade your medium/large offensive army during 25 real life days. 75T just for that weapon quality, because Ammunition quality will need way more than that.
I understand you want to make defense cheaper for some reason. However from my point of view, there are only benefits for defenders. Not a single incentive for offensive army, and as I have explained above sometimes the army is so costly that it is not affordable not even for +450m pop.
Any chance we can discuss this and somehow can to some improvements ideas to make it a little balance, respecting your idea of having defense cheaper than offensive, but more balanced?
?