Right on. must have missed some stuff was away during time, so garrison targets block occupation? Nice overlooked that, not really a bad concept there. Though i would not encourage making C3s much harder to fight, as time and effort is already considered at the current status of the war game. In which i will contrary, only if the time/effort of the war is actually worth ATLEAST 2X of the invest in weapons.
If not then no reason to make harder just for gold coins, even less wars will commence. As to say aswell keeping lower gain raiding around/bringing back some farming gets atleast ability to play and gain vs just economic time based game, point to say the too sides of the game are different for reasons. Like if someone spends 10 hours on raiding, why punish them for doing something someone whos played the game years before then did, plus the longterm player has steady economic gain to back up any of the type of gains, in which lets say long term player doesent have the time to raid like another new player might, simple, limit raiding to an amount for daily raids, that way players can easily have an all around fair raiding limit to take a bit of time to get some assets and growth. As war levels are not the worst all in all, but it does pretty much stop the raiding for cash process at the point when you are at a high war level. And type "coins for cash" then i type another suggestion, that the coins might aswell be set on fire and used to whipe ones bottem, if using 50 coins to justify a 1T loss say from just purchasing some ammo to continue a C3 war/pay expeness is just a damned damn waste, considering its 30 gold coins to have an entity in another/same world!!!!! Just make raiding worth something again with more of a long term out look vs a burn out at high levels.