well, great discussion by the vets.
i consider myself a new player in this game, just about 90 earth days into this game. i have gone to war to learn the warring aspects of the game.
it seems to me that the war aspects of the game isn't much about skills, it's more like how much money do you have to buy weapons and ammos. when you run out of money, then you cannot buy more ammos and weapons to fight your war. my hyphothesis would be that if your country/empire is economically stable (doing well), that means either have lots of money or can manufacutre your own ammo and weapons, then the advantage could be on your side.
i have posted on this forum before that this war level concept does NOT support earth's reality (our human reality). there are 5 worlds, why doesn't w3c make each of the world specialized as i have also posted before. say players who want the war game, go to fb; players who want economic only, go to kb; players who want education only, go to gr; and so on with the worlds. then in a way tie the skills learn from each of the worlds into a central focus.
this concept of having war levels to protect the new players, just back firing in my view. this logic of protecting new players with war levels, seem backward thinking. i'm sure most players play a game because they have friends that play the game; and that the game is fun as well as challenging; with the gm/owner of the game understanding what drives the players to be in the game; and so on with other marketing concepts
besides, i thought Jo posted that if i don't want any of my valuable assets in any of my countries, i could storage them in my account so no one can touch them? there is also the secure mode for players, the war protection booster, and so many other ways to get around wars.
there are feds for players to join as well. i haven't had fed wars, but i do wonder why the countries within a whole fed cannot go to war if any of its member is defending his country/empire? i have said that supporting the defender is the right thing to do if you're a fed member, but supporting an aggressor should be optional. i was also wondering how are the spoils being distributed if the fed members go to war?
there are just too many unclear rules in this game. the game has been out for many earth years, and there are much less than 20,000 presidents in all the 5 worlds, and earth probably has 5 billion humans who could be presidents in this game? compare to the other multiplayers online games out there, sc doesn't seem to be on the radar?
maybe just me, but i am seeing that the gm/owner of this game do act GODdly. i have always said this is a great game with great potentials, so let every player have fun. say if a player wants to buy 5000 c3, why not him/her? what's the harm in that, just means the player is really dedicated to play the game and willing to put his USD where his mouth is.
also there are too many posts that disappear, or too many players disappear from this forum. so long as players are respectful to each other, there is no reason to kick them out, just because their opinions/sayings are not jiving with other players. all the players of this game have this game in common, so let's get everyone to grow this game....