LOL Andy. Those of us who were skilled in the game used 100 quality, rather than 'any' quality. So the change only benefited those who were not capable of reaching really high levels. Surely you appreciate that the benefits of 1.1 increased corporation production does not, in any way, offset the penalty of paying for a 100 point increase in quality of country consumption, and I appreciate that you are looking into this. Unfortunately, the change makes it seem as though you are advocating 'dumbing down' the game. But I am sure that cannot be the case ...
The glorious thing about this game is that, however much you have learned, there is always still more to learn ... still ways to improve. But that particular change actually harmed the people who had learned a lot and were now concentrating on the small details which enable players to get to really high levels. I have been trying to get to level 15 for about a year and a half now. I could have got there a lot sooner, if I was content to rush up the levels, time everything so that it peaked simultaneously, and then drop back down again. But my aim is not to get the Gold Coins, so much as get to level 15 and stay there. For the kudos. The change in minimum quality ...
because the Finance Index requirements did not change correspondingly ... seriously set me back
Don't get me wrong. I don't object to the changes just because they are changes. I actually enjoy constantly being challenged. But I have been on the point of achieving level 15 three times now, only to drop back a few 10ths of a point short of making the level. It
is frustrating to almost get there and then see FI decreasing again because of a game change. It has meant I have had to readjust my entire strategy and start again, several times
All I ask is that you take into account how changing one little thing, such as minimum quality purchase requests, or maximum quality sales potential, will affect other aspects of the game. And that, when you make one adjustment, you adjust it
all. This game is all about how changing one small thing will create ripples throughout a player's entire strategy. As players, those of us who are skilled at the game are very familiar with that principle. We just want you, as GMs, to appreciate that as well
Thank you again for continuing to listen to, and discuss these things with the players.
Hugs and respect
Jo