T
Tom Willard
28 Oct 2010 18:18
Link
1. New War levels Added
Three new war levels were added to Simcountry. (Not four as planned. Level 8 will be added in two weeks.) a description of all war levels will be added to the documentation ASAP. To achieve war level 7, a C3 country must be conquered that is not bordering the attacking country. The distance to the C3 country is at least 1000.
2. Improved Level checking in Federation Wars
Federation members can now attack countries with war levels 1 or 2 lower than theirs, if the attacked country is known as an aggressive warrior.
3. Affiliate Marketing
Improved menu and text for Affiliate Marketing and Affiliate Sites. The updating frequency of marketing results will be added in the next update.
4. The War Index. More help on Damage Points and on how to win a war.
The war index is an indicator for the status of your country and the country you attack during the war. After each attack, the war index of your enemy is recalculated to reflect the current situation and it may decline if your attack was successful and scored new Damage Points.
If your enemy has a war index of 55, it means that you have scored 45 damage points. If you score 100 damage points, you win the war.
The way this index is calculated was unknown and what you need to do to win a war was unclear to many. Beginners find it hard to understand.
The war index and damage-points calculation have been improved and became more transparent. When a new war is started there are two new buttons showing on the war page: "Explain the War Index" and "How to win this War". Both buttons show a popup. One shows the current damage points and how these points were obtained.
The second explains how the remaining points can we won. The information as provided on these two new pages will make it much easier to understand what was achieved and what targets are important in order to win the war.
At least ten damage points must be obtained by invading the country and conquering of at least 25 areas.
5. War Declarations
When declaring war on a C3 country, the country must be prepared for war at the required level. The process can take several seconds. A progress bar is added to explain the process.
6. Fortifications
The distribution of fortifications around the country is improved. Fortifications are now placed around the country in one or more layers, depending on the number of fortifications and the layout of the country.
7. Military Units
Military units are now about 10% smaller. This change is the first in a sequence of changes that are aimed at reducing the numbers of weapons in Simcountry, reduce the numbers of destroyed weapons and ammunition used and reduce the time needed for the buildup of a considerable force. The change will also reduce the number of soldiers and officers in the military units. The total number in the army is unchanged but more military units can be constructed without an increase in the size of the army.
8. Moving Military Units by Air
Moving military units by air became even faster due to recent changes in the capacity of transport aircraft, their speed was also increased and now again, as a result of military units becoming smaller. This change will reduce the number of flights needed to move a unit by air.
9. Navies
The max number of weapons per navy is reduced. The maximum numbers remain far too high to even resemble real world numbers but it is a first step in an effort to bring numbers down to more acceptable levels.
10. Corporations
Corporations now use an even smaller number of high level workers, especially when they are upgraded to high efficiency levels. The numbers of workers in corporations continue to increase and as published before, the process will continue at a low pace.
The profitability levels of corporations is being rechecked with every single change and corrected if needed. The profitability of all corporations is now increased.
Three new war levels were added to Simcountry. (Not four as planned. Level 8 will be added in two weeks.) a description of all war levels will be added to the documentation ASAP. To achieve war level 7, a C3 country must be conquered that is not bordering the attacking country. The distance to the C3 country is at least 1000.
2. Improved Level checking in Federation Wars
Federation members can now attack countries with war levels 1 or 2 lower than theirs, if the attacked country is known as an aggressive warrior.
3. Affiliate Marketing
Improved menu and text for Affiliate Marketing and Affiliate Sites. The updating frequency of marketing results will be added in the next update.
4. The War Index. More help on Damage Points and on how to win a war.
The war index is an indicator for the status of your country and the country you attack during the war. After each attack, the war index of your enemy is recalculated to reflect the current situation and it may decline if your attack was successful and scored new Damage Points.
If your enemy has a war index of 55, it means that you have scored 45 damage points. If you score 100 damage points, you win the war.
The way this index is calculated was unknown and what you need to do to win a war was unclear to many. Beginners find it hard to understand.
The war index and damage-points calculation have been improved and became more transparent. When a new war is started there are two new buttons showing on the war page: "Explain the War Index" and "How to win this War". Both buttons show a popup. One shows the current damage points and how these points were obtained.
The second explains how the remaining points can we won. The information as provided on these two new pages will make it much easier to understand what was achieved and what targets are important in order to win the war.
At least ten damage points must be obtained by invading the country and conquering of at least 25 areas.
5. War Declarations
When declaring war on a C3 country, the country must be prepared for war at the required level. The process can take several seconds. A progress bar is added to explain the process.
6. Fortifications
The distribution of fortifications around the country is improved. Fortifications are now placed around the country in one or more layers, depending on the number of fortifications and the layout of the country.
7. Military Units
Military units are now about 10% smaller. This change is the first in a sequence of changes that are aimed at reducing the numbers of weapons in Simcountry, reduce the numbers of destroyed weapons and ammunition used and reduce the time needed for the buildup of a considerable force. The change will also reduce the number of soldiers and officers in the military units. The total number in the army is unchanged but more military units can be constructed without an increase in the size of the army.
8. Moving Military Units by Air
Moving military units by air became even faster due to recent changes in the capacity of transport aircraft, their speed was also increased and now again, as a result of military units becoming smaller. This change will reduce the number of flights needed to move a unit by air.
9. Navies
The max number of weapons per navy is reduced. The maximum numbers remain far too high to even resemble real world numbers but it is a first step in an effort to bring numbers down to more acceptable levels.
10. Corporations
Corporations now use an even smaller number of high level workers, especially when they are upgraded to high efficiency levels. The numbers of workers in corporations continue to increase and as published before, the process will continue at a low pace.
The profitability levels of corporations is being rechecked with every single change and corrected if needed. The profitability of all corporations is now increased.