A
Andy
05 Nov 2014 12:52
Link
1. Bankruptcy and "Close to Bankruptcy" Conditions Updated
The Unclear and outdated conditions for bankruptcy have been renewed and documented.
Countries will bankrupt only if their total assets become negative. Assets include not only cash and loans, but all the country government owned assets, army assets and the value of all the materials in the country.
Warnings of pending bankruptcy will show for 84 game months (2 weeks) and it will give the player time to improve conditions.
The documentation is updated and described the condition in all details.
Close to bankruptcy conditions, when cash is lower than -1 trillion or the value of materials becomes negative, are also enforced and a message is showing on the country home page.
New notifications are now available, allowing you to receive warnings if such conditions occur.
2. Migration
Migration is updated to include numbers of people migrating if the country is in a close to bankruptcy situation, salaries are very low or basic materials such as food, energy and some other basic materials, are not available.
The number is showing on the country newspaper and will show also on the country home page.
3. Moving workers within the empire
A bug is fixed in the "unbalanced" exchange that required at least 1 worker to "balance" the numbers. You can now just move up to 200.000 workers each game month.
4. Building Corporations
A problem is fixed in the function that allows you to build types of corporations, depending on your highest game level achieved on a specific world. The function now works correctly.
5. Civil Unrest
Conditions for civil unrest have been relaxed. It occurs if you have more than 10 countries in the empire and the chance increases if the numbers are larger. It only occurs in countries in such empire, that are part of the empire for more than 180 game months.
6. War damage
War damage numbers have decreased. The function works as before but the damage is smaller. This will further decrease the cost of wars.
7. Base price declines and Corporate profitability
Some products, and some high cost weapons and nuclear missiles are now cheaper. This is a continuing trend. The profitability of corporations is keeping a steady increase.
The Unclear and outdated conditions for bankruptcy have been renewed and documented.
Countries will bankrupt only if their total assets become negative. Assets include not only cash and loans, but all the country government owned assets, army assets and the value of all the materials in the country.
Warnings of pending bankruptcy will show for 84 game months (2 weeks) and it will give the player time to improve conditions.
The documentation is updated and described the condition in all details.
Close to bankruptcy conditions, when cash is lower than -1 trillion or the value of materials becomes negative, are also enforced and a message is showing on the country home page.
New notifications are now available, allowing you to receive warnings if such conditions occur.
2. Migration
Migration is updated to include numbers of people migrating if the country is in a close to bankruptcy situation, salaries are very low or basic materials such as food, energy and some other basic materials, are not available.
The number is showing on the country newspaper and will show also on the country home page.
3. Moving workers within the empire
A bug is fixed in the "unbalanced" exchange that required at least 1 worker to "balance" the numbers. You can now just move up to 200.000 workers each game month.
4. Building Corporations
A problem is fixed in the function that allows you to build types of corporations, depending on your highest game level achieved on a specific world. The function now works correctly.
5. Civil Unrest
Conditions for civil unrest have been relaxed. It occurs if you have more than 10 countries in the empire and the chance increases if the numbers are larger. It only occurs in countries in such empire, that are part of the empire for more than 180 game months.
6. War damage
War damage numbers have decreased. The function works as before but the damage is smaller. This will further decrease the cost of wars.
7. Base price declines and Corporate profitability
Some products, and some high cost weapons and nuclear missiles are now cheaper. This is a continuing trend. The profitability of corporations is keeping a steady increase.