A
Andy
25 Nov 2014 13:46
Link
1. Auto Response Units in your Army
Countries can setup auto response units as part of their army. There are currently two types of auto response units: Stealth Bomber Wings and Mobile Conventional Missiles Units. These units can be used both as active units in attacking your enemy during war and as auto response units that will react to attacks on your country.
The configuration feature for these units is now improved. For both types, you can decide what exactly these units will attack in case they are automatically triggered. You can decide on a sequence of possible targets. The units will try to attack the first target in this sequence. If there is anything it can attack it will execute the attack. If no such targets exist or the weapons of the auto response unit have no effect on that target, the auto response unit will move to the next priority in the sequence and try the same.
All the possible targets are shown when the unit is configured and you can chose for a sequence of three alternatives. The number will be increased to six alternatives in the next update.
A new feature is added to the "sequence" the player can setup, for the auto response unit to "Attack the attacker". Using this option, the auto response unit will try to attack the unit that was recently used to attack your country and will try to destroy it.
2. The number of Auto Response Attacks
The auto response units can attack several times in each triggered counter attack. The number of times depends on the war level of the player. In most war levels there will be a single counter attack. However, in higher war level, the number may increase to two or three attacks in each round.
3. Counter Attacks on the Navy
The sequence of possible counter attacks is now extended and can include the navy. The choice is for the player when the setup of these units is taking place.
4. The Use of New Products Recently Added
The use of the new products that were added in the past two weeks is gradually growing. The slow pace is chosen so that corporations that are using these new products will not run into surprise shortages of a new product and stop production.
There are now more types of corporations using these products and numbers will continue to increase in the coming weeks.
5. Tuning of Army Units and War Capabilities
A slight tuning of some units and their capabilities is meant to improve the balance of power between some offensive units and the defense. The tuning is based on recent tests and search into recent war logs.
The stealth units are slightly larger and the same has taken place for the mobile conventional missiles unit that was also improved with some defensive weapons to defend it against counter attacks.
The defense wings are slightly smaller and now have 125 airplanes compared to 130 before. Several air force units have a slightly higher ammunition levels that will allow them to function a little longer before they need to be resupplied.
6. War Levels
It seems that some players quickly succeeded in defeating C3 countries at war level 12 and 13 and some already need to move to war level 14.
War levels 14 and 15 will be added to Simcountry in the coming weeks.
7. Corporate Profitability
Very small changes to some types of corporations will improve their profitability. This long term trend has contributed to much better profitability of countries.
In general we see larger profits in both corporations and countries and a potential for very large profits in countries that are well managed.
Countries can setup auto response units as part of their army. There are currently two types of auto response units: Stealth Bomber Wings and Mobile Conventional Missiles Units. These units can be used both as active units in attacking your enemy during war and as auto response units that will react to attacks on your country.
The configuration feature for these units is now improved. For both types, you can decide what exactly these units will attack in case they are automatically triggered. You can decide on a sequence of possible targets. The units will try to attack the first target in this sequence. If there is anything it can attack it will execute the attack. If no such targets exist or the weapons of the auto response unit have no effect on that target, the auto response unit will move to the next priority in the sequence and try the same.
All the possible targets are shown when the unit is configured and you can chose for a sequence of three alternatives. The number will be increased to six alternatives in the next update.
A new feature is added to the "sequence" the player can setup, for the auto response unit to "Attack the attacker". Using this option, the auto response unit will try to attack the unit that was recently used to attack your country and will try to destroy it.
2. The number of Auto Response Attacks
The auto response units can attack several times in each triggered counter attack. The number of times depends on the war level of the player. In most war levels there will be a single counter attack. However, in higher war level, the number may increase to two or three attacks in each round.
3. Counter Attacks on the Navy
The sequence of possible counter attacks is now extended and can include the navy. The choice is for the player when the setup of these units is taking place.
4. The Use of New Products Recently Added
The use of the new products that were added in the past two weeks is gradually growing. The slow pace is chosen so that corporations that are using these new products will not run into surprise shortages of a new product and stop production.
There are now more types of corporations using these products and numbers will continue to increase in the coming weeks.
5. Tuning of Army Units and War Capabilities
A slight tuning of some units and their capabilities is meant to improve the balance of power between some offensive units and the defense. The tuning is based on recent tests and search into recent war logs.
The stealth units are slightly larger and the same has taken place for the mobile conventional missiles unit that was also improved with some defensive weapons to defend it against counter attacks.
The defense wings are slightly smaller and now have 125 airplanes compared to 130 before. Several air force units have a slightly higher ammunition levels that will allow them to function a little longer before they need to be resupplied.
6. War Levels
It seems that some players quickly succeeded in defeating C3 countries at war level 12 and 13 and some already need to move to war level 14.
War levels 14 and 15 will be added to Simcountry in the coming weeks.
7. Corporate Profitability
Very small changes to some types of corporations will improve their profitability. This long term trend has contributed to much better profitability of countries.
In general we see larger profits in both corporations and countries and a potential for very large profits in countries that are well managed.