A
Andy (Kebir Blue)
29 Nov 2011 14:36
Link
1. Stealth Bombers
Stealth Bombers are now added to Simcountry as a new weapon. Stealth bombers where discussed and preanounced several months ago and their introduction now into the game will enable follow up enhancements the war game and make it possible to add new war levels.
Stealth Bombers can operate in small units and are excellent in attacks against air force units, land units and military targets in general. The bombers are not intended for attacks on non military targets.
The main special feature of stealth bombers is their ability to carry out automatic attacks on the enemy. The stealth units (not introduced yet) will operate on command by the player but can also carry out attacks as a reaction to attacks on your country. This makes stealth bomber units a new weapon to defend your country while you are not available to carry out the defense on your own.
Automatic Stealth Bomber attacks will never win you a war but rather enhance your defense by destroying enemy units.
Destroying stealth bombers is not easy as they are hardly visible for weapon radars but both interceptors and anti aircraft missiles are capable of shooting these aircraft down. The chance to hit them is smaller but stealth bomber units will be small and a large number of interceptors and missiles will be able to destroy them.
C3 countries at levels higher than 7 will be equipped with stealth bomber units and will attack your country when you are fighting to move to higher war levels.
Stealth bombers can be produced on the Fearless Blue world only. They can be traded on the market of the Fearless blue world and can be traded between players in one time sales or contracts on all the worlds. The bombers can also be traded on the space station Cervus
It is now possible to set up stealth bomber corporations on the Fearless Blue world. The corporations, when in full production at 100% can produce 3 stealth bombers each game year.
Although stealth bombers can now be produced, they are currently not usable in war yet and cannot be attacked by any weapon. Stealth bomber bombs will be added to Simcountry next week, December 5. The early introduction of these weapons allows you to decide your position on these new weapons and it gives everyone time to start producing them ahead of their full introduction into Simcountry.
2. Bug Fixed in Deactivation of weapons
When a country is in secured mode a wrong message was showing on the weapons deactivation page claiming the defense index was too low. The message is now corrected.
3. Deactivation limits lowered
It is now possible to deactivate weapons to lower levels of the defensive index. The numbers of weapons in all worlds are now lower, and armies are in general smaller, the defense indexes levels are lower too.
4. Corporations in countries
The max number of corporations in a single country is now increased from 600 to 990.
5. Population in Countries
The max number of population in a single country is now increased to 300M. At that level, the population should decline quickly as the birth rate becomes very low. To prevent the population from declining, we have fixed the 0-4 years old group and do not allow it to decline unless you are selling population.
This feature was introduced many months ago and ever since its introduction, population numbers are not declining.
In case you are selling population, the natural decline will go into full force and will continue for a long time. Your population could end up 20M lower before the decline stops or you could purchase several millions in population to compensate for the sale and return to stable numbers.
It is impossible to grow population numbers by natural growth to the 300M level or even to n 80M level. Natural growth stop at a much lower population number, (50-60M) and that limit depends on the health index. The higher the health index, the higher the natural growth can reach.
The population can continue to grow by the purchase of population on the cash market. The measures taken to stop the population from declining just made sure that if you purchase population, it is not dying off.
Small declines can continue however, due to natural death in all age groups. Babies and kids but also adults can die before old age and this continues but these numbers are small.
The largest decline in the past was caused by reduced birth rates. This is no longer a problem.
The detailed numbers on the population pages can be incorrect when the population is very large. The formulas computing the number of births and natural death numbers will be updated to reflect these corrections.
Stealth Bombers are now added to Simcountry as a new weapon. Stealth bombers where discussed and preanounced several months ago and their introduction now into the game will enable follow up enhancements the war game and make it possible to add new war levels.
Stealth Bombers can operate in small units and are excellent in attacks against air force units, land units and military targets in general. The bombers are not intended for attacks on non military targets.
The main special feature of stealth bombers is their ability to carry out automatic attacks on the enemy. The stealth units (not introduced yet) will operate on command by the player but can also carry out attacks as a reaction to attacks on your country. This makes stealth bomber units a new weapon to defend your country while you are not available to carry out the defense on your own.
Automatic Stealth Bomber attacks will never win you a war but rather enhance your defense by destroying enemy units.
Destroying stealth bombers is not easy as they are hardly visible for weapon radars but both interceptors and anti aircraft missiles are capable of shooting these aircraft down. The chance to hit them is smaller but stealth bomber units will be small and a large number of interceptors and missiles will be able to destroy them.
C3 countries at levels higher than 7 will be equipped with stealth bomber units and will attack your country when you are fighting to move to higher war levels.
Stealth bombers can be produced on the Fearless Blue world only. They can be traded on the market of the Fearless blue world and can be traded between players in one time sales or contracts on all the worlds. The bombers can also be traded on the space station Cervus
It is now possible to set up stealth bomber corporations on the Fearless Blue world. The corporations, when in full production at 100% can produce 3 stealth bombers each game year.
Although stealth bombers can now be produced, they are currently not usable in war yet and cannot be attacked by any weapon. Stealth bomber bombs will be added to Simcountry next week, December 5. The early introduction of these weapons allows you to decide your position on these new weapons and it gives everyone time to start producing them ahead of their full introduction into Simcountry.
2. Bug Fixed in Deactivation of weapons
When a country is in secured mode a wrong message was showing on the weapons deactivation page claiming the defense index was too low. The message is now corrected.
3. Deactivation limits lowered
It is now possible to deactivate weapons to lower levels of the defensive index. The numbers of weapons in all worlds are now lower, and armies are in general smaller, the defense indexes levels are lower too.
4. Corporations in countries
The max number of corporations in a single country is now increased from 600 to 990.
5. Population in Countries
The max number of population in a single country is now increased to 300M. At that level, the population should decline quickly as the birth rate becomes very low. To prevent the population from declining, we have fixed the 0-4 years old group and do not allow it to decline unless you are selling population.
This feature was introduced many months ago and ever since its introduction, population numbers are not declining.
In case you are selling population, the natural decline will go into full force and will continue for a long time. Your population could end up 20M lower before the decline stops or you could purchase several millions in population to compensate for the sale and return to stable numbers.
It is impossible to grow population numbers by natural growth to the 300M level or even to n 80M level. Natural growth stop at a much lower population number, (50-60M) and that limit depends on the health index. The higher the health index, the higher the natural growth can reach.
The population can continue to grow by the purchase of population on the cash market. The measures taken to stop the population from declining just made sure that if you purchase population, it is not dying off.
Small declines can continue however, due to natural death in all age groups. Babies and kids but also adults can die before old age and this continues but these numbers are small.
The largest decline in the past was caused by reduced birth rates. This is no longer a problem.
The detailed numbers on the population pages can be incorrect when the population is very large. The formulas computing the number of births and natural death numbers will be updated to reflect these corrections.