A
Andy
26 Nov 2013 23:37
Link
1. A New Navy Group
A new navy unit, the Strategic Carrier Group is add to Simcountry. The New unit is a bit larger than the Aircraft Carrier Group, has more defense Destroyers and other vessels and it has several Nuclear Submarines.
2. Navy Groups Updated
All navy groups are updated. The weapons set is tunes and is slightly larger and Attack Destroyers, not included in the initial release are now part of the carrier groups. Also attack submarines are now added to all the navy groups.
3. Stealth Bombers updated
Stealth bombers are now a bit harder to destroy and are more capable in their attacks. Stealth bombers are now also able to attack submarines but the damage level is low. It should be used when the navy groups attacking you are seen as a major danger and there are no navy groups available that are able to counter them.
Stealth bombers are organized in smaller wings but constitute an effective weapon that is capable of auto attacks when the country is in war, and able to inflict substantial damage on your enemy.
4. Corporations
Corporations are made more profitable. As the markets now have more flexibility and some more products show price fluctuations and are sometimes swing into over supply, corporations must have a wider range of profitability and should remain profitable even if the price declines a bit.
However, no corporation can remain profitable if the price of the product goes much lower due to long term oversupply. There is no profitability possible in such conditions. In the entire history of Simcountry, corporations that produce products that are in over supply most of the time, have hard time to survive, make losses and should be closed even before they bankrupt.
5. Maintenance product corporations
Vessel maintenance product corporations do not any longer use nuclear submarines as a "raw material". Instead, these corporations now use submarines and also seals units.
In the same way, Air force maintenance product corporations do not any longer use strategic bombers as a "raw material". Instead, these corporations now use Navy Interceptors.
These changes, remove the need for a nuclear weapons in these types of corporations and will make it easier to purchase everything these corporations need.
6. The War process - Future Changes
In the current war process, military units in your country are merely blocking the way of invading forces and they must be destroyed only if these invading forces want to move on. The units will defend themselves against direct attacks but their attack weapons are never used.
We intend to change that process and make these passive military units more active and make them participate more actively in the defense of the country.
This is a preannouncement. The feature will take some time to prepare and more explanation of the working of such units will be published at a later stage.
A new navy unit, the Strategic Carrier Group is add to Simcountry. The New unit is a bit larger than the Aircraft Carrier Group, has more defense Destroyers and other vessels and it has several Nuclear Submarines.
2. Navy Groups Updated
All navy groups are updated. The weapons set is tunes and is slightly larger and Attack Destroyers, not included in the initial release are now part of the carrier groups. Also attack submarines are now added to all the navy groups.
3. Stealth Bombers updated
Stealth bombers are now a bit harder to destroy and are more capable in their attacks. Stealth bombers are now also able to attack submarines but the damage level is low. It should be used when the navy groups attacking you are seen as a major danger and there are no navy groups available that are able to counter them.
Stealth bombers are organized in smaller wings but constitute an effective weapon that is capable of auto attacks when the country is in war, and able to inflict substantial damage on your enemy.
4. Corporations
Corporations are made more profitable. As the markets now have more flexibility and some more products show price fluctuations and are sometimes swing into over supply, corporations must have a wider range of profitability and should remain profitable even if the price declines a bit.
However, no corporation can remain profitable if the price of the product goes much lower due to long term oversupply. There is no profitability possible in such conditions. In the entire history of Simcountry, corporations that produce products that are in over supply most of the time, have hard time to survive, make losses and should be closed even before they bankrupt.
5. Maintenance product corporations
Vessel maintenance product corporations do not any longer use nuclear submarines as a "raw material". Instead, these corporations now use submarines and also seals units.
In the same way, Air force maintenance product corporations do not any longer use strategic bombers as a "raw material". Instead, these corporations now use Navy Interceptors.
These changes, remove the need for a nuclear weapons in these types of corporations and will make it easier to purchase everything these corporations need.
6. The War process - Future Changes
In the current war process, military units in your country are merely blocking the way of invading forces and they must be destroyed only if these invading forces want to move on. The units will defend themselves against direct attacks but their attack weapons are never used.
We intend to change that process and make these passive military units more active and make them participate more actively in the defense of the country.
This is a preannouncement. The feature will take some time to prepare and more explanation of the working of such units will be published at a later stage.