L
Lord Mndz
24 Jan 2021 14:31
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Currently in the game quality of materials is a bit broken thing which I think could be easily fixed and that would significantly boost game in many ways.
In the current situation:
I suggest that quality of materials should do some extra:
Andy - I think this should not be complex to implement, probably just changing calculations in productions material consumption formula as well as tuning the Production level formula slightly, but the results would be significant, also making this step by step would allow you to control number of corporations in the game.
please let me know if this makes sense for you.
In the current situation:
- Local and common market hurts players if used as people are buying supplies at much higher quality than needed and losing money - this is because optimal quality of supplies is 215(needed to reach maximum with quality upgrades), while fully upgraded corporations produce at 300/330
- Number of corporations in the game is too big, causing high calculations for server.
- Countries are only profitable when buying supplies at minimum 120 quality, else losing money. this mistake so common as new people think high quality is good when in reality it actually hurts your cost line.
- CEO are supposed to produce at max 330 quality, but it really adds no value as selling price is capped at 300.
- It is in general very confusing as high quality should allow to do better but instead it hurts.
I suggest that quality of materials should do some extra:
- Better quality of supplies should reduce the number of materials needed in general - e.g. With 120 quality I currently need 100 supply materials while with 240 I would need 50 etc. This means:
- Number of corporations in game can be reduced 2 or 3 times. W3C could control number of corporations in the game by making high quality supplies more or less impactful on reductions of supplies needed not just increase amount of employees corporations hire.
- Quality level for countries would mean nothing as countries would use less but higher quality supplies. In game we have already a welfare boost for countries using higher quality supplies, so it makes sense.
- Local and common markets will invite CEOs to gain more boost from higher quality CEO produce(330 instead of 300)
- Market would be more balanced and supplies with high quality would be in big demand
- Quality of the resources should have impact to Production Level - this allows to produce more materials. It does not need to be high increase, but 10/15% extra at maximum quality would encourage players to get max quality to also benefit more prom production increase.
Andy - I think this should not be complex to implement, probably just changing calculations in productions material consumption formula as well as tuning the Production level formula slightly, but the results would be significant, also making this step by step would allow you to control number of corporations in the game.
please let me know if this makes sense for you.


