A
Andy
26 Sep 2023 16:27
Link
Targon Units
It is now possible to set up Targon defensive units.
To do so, you need Targon defense batteries and Targon Defense missiles.
These can be produced in all countries that have Targon.
Targon can now be produced on Tiny Atlas and can be transported to all countries.
Targon defensive weapons and ammunition are very powerful weapons that are able to destroy many types of missiles.
Details about the working of the Targon weapons and their capabilities against other weapons are explained in the weapons document.
Wind Farms and Government Cost
Wind farms produce electric power and their output is added to the country stock each month.
Each wind farm produced 1250 units of electric power each game month.
The maintenance cost of wind farms is added to the government cost.
The proceeds from the electric power produced by the wind farms is now subtracted from the government cost.
As a result, the government cost in countries with wind farms will now decline because the value of the electric power they produce is much higher than the maintenance cost.
The government cost can even turn negative if the country has many wind farms.
First War
we have recently seen that the first war experience as intended for new players became trivial. The first war could be won without any significant fighting.
we were alerted to the problem by a player and it was discussed on the forum.
We have now improved the first war experience and it became non trivial but it remains quite easy to win.
To win the first war, you need to reduce the war index of the enemy to a level under 20. It used to be sufficient to reduce it under 40.
We wll now continue to improve that first war experience.
The description/tutorial for that war will be improved.
We will also look into the process and tune it to the current capabilities of army units.
Shortages on the market
The current upgrade includes some tuning of many types of corporations.
We expect that the shortages will keep declining. We have seen declines from extreme shortages in the past weeks and hope that the trend will continue.
Cost of maintenance for government facilities and the monthly cost of the army
We have tuned down many of the operating costs for both government facilities and for many weapons, both defensive and offensive. We think that in time, operating costs will decline. More steps could follow to decrease cost even further.
Game Interventions in building facilities
Nearly all interventions are tuned off.
in extreme cases, such interventions will continue and try to keep the essential health and education facilities at acceptable levels. Much lower than before.
It is now possible to set up Targon defensive units.
To do so, you need Targon defense batteries and Targon Defense missiles.
These can be produced in all countries that have Targon.
Targon can now be produced on Tiny Atlas and can be transported to all countries.
Targon defensive weapons and ammunition are very powerful weapons that are able to destroy many types of missiles.
Details about the working of the Targon weapons and their capabilities against other weapons are explained in the weapons document.
Wind Farms and Government Cost
Wind farms produce electric power and their output is added to the country stock each month.
Each wind farm produced 1250 units of electric power each game month.
The maintenance cost of wind farms is added to the government cost.
The proceeds from the electric power produced by the wind farms is now subtracted from the government cost.
As a result, the government cost in countries with wind farms will now decline because the value of the electric power they produce is much higher than the maintenance cost.
The government cost can even turn negative if the country has many wind farms.
First War
we have recently seen that the first war experience as intended for new players became trivial. The first war could be won without any significant fighting.
we were alerted to the problem by a player and it was discussed on the forum.
We have now improved the first war experience and it became non trivial but it remains quite easy to win.
To win the first war, you need to reduce the war index of the enemy to a level under 20. It used to be sufficient to reduce it under 40.
We wll now continue to improve that first war experience.
The description/tutorial for that war will be improved.
We will also look into the process and tune it to the current capabilities of army units.
Shortages on the market
The current upgrade includes some tuning of many types of corporations.
We expect that the shortages will keep declining. We have seen declines from extreme shortages in the past weeks and hope that the trend will continue.
Cost of maintenance for government facilities and the monthly cost of the army
We have tuned down many of the operating costs for both government facilities and for many weapons, both defensive and offensive. We think that in time, operating costs will decline. More steps could follow to decrease cost even further.
Game Interventions in building facilities
Nearly all interventions are tuned off.
in extreme cases, such interventions will continue and try to keep the essential health and education facilities at acceptable levels. Much lower than before.


