Romeo, firstly I didn't make any remarks about "putting back the gold coins to the players" until after W3C announced this decision, so they did not take it because of anything I said.
Secondly, I run companies for a living so I fully understand the principle involved in making a business viable. But W3C is a massive organisation and SimCountry is a tiny, tiny part of what they do. Don't make the mistake of thinking that the entire future of the company rests on them making a massive profit out of this game. It doesn't.
However, that does not mitigate the fact that the part of W3C that deals with SimCountry needs to, at least, balance the books in order to make it viable. I understand that.
But is that what we are talking about here? I don't think so. If this move by the GMs is all about W3C making a loss on SimCountry, and needing to change that into making a profit, then the registration fee is too low and they need to increase it. Simple economics. But I doubt very much that this move has anything to do with that.
There are three currencies involved here. Real cash, SimCountry cash, and Gold Coins. The GMs chose to create two virtual currencies, not one, so there must have been a reason behind it. Both SimCountry cash and GCs are limited (by the GMs) in the way they are generated and the way they can be used.
The GMs have been rebalancing the two for a while now, and the players have been complaining. The balance was out for a long time, and I can understand where the complaints came from, but I am now seeing it get back to where it was, just with smaller numbers, which is what the GMs have said all along that they were trying to achieve. Fair enough.
I'm not saying that the GMs shouldn't withdraw from the GC market, I'm just not convinced as to the potential effect on the game, or the reasons why they feel they need to. The only reason that makes sense to me is to limit the cashing-out feature, but that can be addressed in so many other ways that are (potentially) less damaging in their effect. Or perhaps Andy can explain the logic behind doing it from a business POV (if that's where it comes from, as Romeo suggests) or from a game POV if not ...
My concern is the potential effect on the game if the number of GCs per player in circulation declines further and further. If Andy has the figures to prove that this move will not gradually and continually reduce that, to the point where no one has enough coins to play for their registration period without having to pay out more real cash, then all he needs to do is to say so and I will happily concede the point.
Hugs and respect
Jo