S
sbroccoli
20 Sep 2012 14:39
Link
In the hunt for answers to why some of my corps produce a thundering deficit while others do OK (at same salary and quality settings plus hiring etc), I sort of went 'hummm!?' after having checked the pricehistory of several products.
What makes me wonder is the numerous products where the price fluctuations follow a fixed pattern all the time.
AND what's more: it's a linear decline/increase even over several months. Check defensive fortifications for example.
This COULD ofc. happen naturally. But for several products and persistently over time? Hardly.
Also, the pricefluctuations do not really match the history of market surplus/deficit.
Effects of quality do to some extend obscure the real price of commodities, but I can't imagine that the average quality of a commodity on the world market would fluctuate that much (especially increasing quality takes much more time).
So my question is: am I overlooking something or is this very unlikely pricehistory in fact a result of SC somehow forcing the prices up and down - regardless of actual supply/demand - for gamebalance purposes?
What makes me wonder is the numerous products where the price fluctuations follow a fixed pattern all the time.
AND what's more: it's a linear decline/increase even over several months. Check defensive fortifications for example.
This COULD ofc. happen naturally. But for several products and persistently over time? Hardly.
Also, the pricefluctuations do not really match the history of market surplus/deficit.
Effects of quality do to some extend obscure the real price of commodities, but I can't imagine that the average quality of a commodity on the world market would fluctuate that much (especially increasing quality takes much more time).
So my question is: am I overlooking something or is this very unlikely pricehistory in fact a result of SC somehow forcing the prices up and down - regardless of actual supply/demand - for gamebalance purposes?