A
Andy
10 May 2023 10:09
Link
Both upgrades involve similar issues.
Larger Corporations and max values
Corporations continue to grow gradually and in the process reach higher turnover and higher profits.
Some values on corporations are crossing max values that were in place to help us discover potential errors.
We have now made another round of checking of these values and made many corrections.
The Energy Market
There are now more wind turbines and more wind farms are functioning in many countries.
We have made several corrections to the current energy producers. The traditional electric power corporations now use both oil and gas and we are making a slow transition towards natural gas.
The corporations are using more gas and will increase the use of gas while reducing the use of oil which is also the general trend in power stations.
We are also correcting the capacity of such power stations, and have reduced their capacity to a more realistic production levels compared to wind farms.
After this upgrade, a power station using gas and oil, will have a production level that compares to about 8 or 9 wind farms.
Energy Reporting
We intend to add a new energy page to each country that will show energy production in the country from all possible sources and will also show the current energy use in the countries and in the corporations that are located in the country.
Corporate Profitability
We see more gains in the profitability of corporations. This is a long term change that has resulted, over a long period, in much larger profits in corporations in general.
At the same time, corporations become a bit larger, they also need more workers than before and as a result, the number of corporations in each world remains stable or might even decline a bit.
Changes that are needed before the start of the new Tiny Atlas World
Tiny Atlas is a new type of world that requires some updates to the current data structures in Simcountry. One reason is that tiny Atlas has very small population numbers that are far lower than the minimum numbers in the other worlds. This requires some updating for the two types of worlds to exist next to each other.
We are also introducing a way to transfer population from the existing worlds into Tiny Atlas, once a country is ready and able to accept migration.
The transfers will always include 100.000 people that can be transferred each game month.
The transfers are free. No cash or gold coins are required.
We are currently testing Tiny Atlas, running many game months on it and are searching for possible errors. We think that that world will be ready to start very soon.
Playing Tiny Atlas
We will publish a detailed document before the Tiny Atlas world becomes operational.
Playing on Tiny Atlas will take place in several stages:
1. A player who has a country/empire on one of the current worlds, will be able to get a country on Tiny Atlas, You will be able to look around and make a choice for a country. Once you decide, the country can be reserved for 30 gold coins.
2. The country must be prepared to be able to accept new population. The initial population will be around 1.000.000 and declining. The country will have no food, no corporations and in fact no economy to speak of.
At this stage, the presidents priority will be to transfer food and materials to the country by use of cargo shuttles, from other countries.
Everything must be moved over. There is no market to purchase anything and with lack of food, people will not survive.
Players will have to find out what the population uses based on what they use in other countries they have and transport large quantities of supplies into their country.
They will need many cargo shuttles and enough supplies in their other countries to be able to build sufficient supply levels in their country on Tiny Atlas.
You are advised not to start moving people as they might not survive without sufficient supplies.
3. Once supply levels can support the existing population, levels must increase further to support more population.
Population transfers can start and at the same time, more supplies must be brought from the existing countries to prevent any shortages. Shortages of food, but also other shortages, will result in disastrous death rates and decline of the population.
Increasing the numbers of the population is essential if players want to be able to start corporations and mainly, the production of rare metals that can be found on Tiny Atlas.
Once a country on Tiny Atlas manages to support its growing population, players will have to build a health system, education and transportation. Once in place, the country could start building corporations and create local production to be able to grow the population and reduce the dependency on transports from other planets.
4. Each country on Tiny Atlas will have at least one deposit of a rare metal and will be able to mine it and transport products to the other planets.
The rare metals that can be mined on Tiny Atlas will be essential in the production of advance products, including several types of weapons and ammunition that have capabilities that are currently not available.
More information on these products will be published when Tiny Atlas becomes operational.
Larger Corporations and max values
Corporations continue to grow gradually and in the process reach higher turnover and higher profits.
Some values on corporations are crossing max values that were in place to help us discover potential errors.
We have now made another round of checking of these values and made many corrections.
The Energy Market
There are now more wind turbines and more wind farms are functioning in many countries.
We have made several corrections to the current energy producers. The traditional electric power corporations now use both oil and gas and we are making a slow transition towards natural gas.
The corporations are using more gas and will increase the use of gas while reducing the use of oil which is also the general trend in power stations.
We are also correcting the capacity of such power stations, and have reduced their capacity to a more realistic production levels compared to wind farms.
After this upgrade, a power station using gas and oil, will have a production level that compares to about 8 or 9 wind farms.
Energy Reporting
We intend to add a new energy page to each country that will show energy production in the country from all possible sources and will also show the current energy use in the countries and in the corporations that are located in the country.
Corporate Profitability
We see more gains in the profitability of corporations. This is a long term change that has resulted, over a long period, in much larger profits in corporations in general.
At the same time, corporations become a bit larger, they also need more workers than before and as a result, the number of corporations in each world remains stable or might even decline a bit.
Changes that are needed before the start of the new Tiny Atlas World
Tiny Atlas is a new type of world that requires some updates to the current data structures in Simcountry. One reason is that tiny Atlas has very small population numbers that are far lower than the minimum numbers in the other worlds. This requires some updating for the two types of worlds to exist next to each other.
We are also introducing a way to transfer population from the existing worlds into Tiny Atlas, once a country is ready and able to accept migration.
The transfers will always include 100.000 people that can be transferred each game month.
The transfers are free. No cash or gold coins are required.
We are currently testing Tiny Atlas, running many game months on it and are searching for possible errors. We think that that world will be ready to start very soon.
Playing Tiny Atlas
We will publish a detailed document before the Tiny Atlas world becomes operational.
Playing on Tiny Atlas will take place in several stages:
1. A player who has a country/empire on one of the current worlds, will be able to get a country on Tiny Atlas, You will be able to look around and make a choice for a country. Once you decide, the country can be reserved for 30 gold coins.
2. The country must be prepared to be able to accept new population. The initial population will be around 1.000.000 and declining. The country will have no food, no corporations and in fact no economy to speak of.
At this stage, the presidents priority will be to transfer food and materials to the country by use of cargo shuttles, from other countries.
Everything must be moved over. There is no market to purchase anything and with lack of food, people will not survive.
Players will have to find out what the population uses based on what they use in other countries they have and transport large quantities of supplies into their country.
They will need many cargo shuttles and enough supplies in their other countries to be able to build sufficient supply levels in their country on Tiny Atlas.
You are advised not to start moving people as they might not survive without sufficient supplies.
3. Once supply levels can support the existing population, levels must increase further to support more population.
Population transfers can start and at the same time, more supplies must be brought from the existing countries to prevent any shortages. Shortages of food, but also other shortages, will result in disastrous death rates and decline of the population.
Increasing the numbers of the population is essential if players want to be able to start corporations and mainly, the production of rare metals that can be found on Tiny Atlas.
Once a country on Tiny Atlas manages to support its growing population, players will have to build a health system, education and transportation. Once in place, the country could start building corporations and create local production to be able to grow the population and reduce the dependency on transports from other planets.
4. Each country on Tiny Atlas will have at least one deposit of a rare metal and will be able to mine it and transport products to the other planets.
The rare metals that can be mined on Tiny Atlas will be essential in the production of advance products, including several types of weapons and ammunition that have capabilities that are currently not available.
More information on these products will be published when Tiny Atlas becomes operational.