A
Andy
18 Nov 2014 15:15
Link
1. Pending Bankruptcies
Many players have improved the assets of failing countries and increased the assets to a positive value. These countries will not bankrupt.
Some countries however have negative assets and the clock is ticking. The best way to save them is by a transfer of funds to the country.
When assets become positive for a period of 8 hours or longer, the "pending bankruptcy" clock is set back to 84 game months and will start again if the funds that were transferred into the country are removed again. This might be a "cheat" to avoid bankruptcy but part of the money will be used to fix shortages and the country will end up better than it was before.
2. New Products Added
Lead and Lithium have been added as new products and can now be produced. The products will be used, starting next week, in a small number of corporations. The numbers will increase gradually. The corporations that will use the products, will start purchasing them early so that the corporation will have some products in stock when the production process starts using them.
Also Batteries have been added as a new product. These are industrial batteries that are used in the car industry and other industries and not by consumers. Future alternative power industries will also use batteries.
House hold batteries will be added at a later date.
3. Indexes Document Added
A new document explaining the indexes in Simcountry is added to the game documentation.
4. Use of Mobile Devices and of Zinc
The use of Mobile Devices and Zinc that were added last week is increased. Mobile devices are now used by the population as a consumer product and the numbers will increase. More corporations will start purchasing these products and will use them in the future. We do not expect any corporations to suffer a setback in production as a result of the use of the new products.
5. The Navy
The navy is an effective weapon that can be used far away from your country. It is possible to fight the navy with offensive weapons but the defense against attacking navies and especially attacks by frigates and sea based cruise, was very limited.
This is a problem for wars where auto defense is used.
We have now added defensive capabilities that can help protect countries against navy attacks. Both defense helicopters and defensive missiles will counter attack navies in war, also conventional missiles and stealth bombers will participate in the auto defense.
This change will not diminish the capabilities of the navy but will extract a price for navy attacks. The attacker will suffer more damage to the attacking navies.
6. Conventional Missiles
We have improved the capabilities of conventional missiles and made them harder to destroy. The missiles are also effective against more weapons, including the navy. Mobile auto response conventional missile units will participate in the defense of countries that have them and will attack a wider range of weapon systems.
7. Lower cost for Some weapons and many types of ammunition
A further decline in the base price of weapons and ammunition, including also many defensive weapons will make wars cheaper and allow for a low cost for the defense.
8. More Tuning of the War Engine
More testing of the war engine and remarks and mails from players, resulted in some tuning of the war engine. This will result in some changes in the working of some weapons on some targets and of some defensive weapons and their response to attacks.
In face of an increasing probability of war between countries with presidents, it is important to make it possible for countries to set up a good defense that will deter attack and also improve the auto defense features in case of a war while the defending player is not available.
More work will be done in the coming weeks to allow for the setup of auto response units and the choice of targets that they attack in case the country is attacked.
Many players have improved the assets of failing countries and increased the assets to a positive value. These countries will not bankrupt.
Some countries however have negative assets and the clock is ticking. The best way to save them is by a transfer of funds to the country.
When assets become positive for a period of 8 hours or longer, the "pending bankruptcy" clock is set back to 84 game months and will start again if the funds that were transferred into the country are removed again. This might be a "cheat" to avoid bankruptcy but part of the money will be used to fix shortages and the country will end up better than it was before.
2. New Products Added
Lead and Lithium have been added as new products and can now be produced. The products will be used, starting next week, in a small number of corporations. The numbers will increase gradually. The corporations that will use the products, will start purchasing them early so that the corporation will have some products in stock when the production process starts using them.
Also Batteries have been added as a new product. These are industrial batteries that are used in the car industry and other industries and not by consumers. Future alternative power industries will also use batteries.
House hold batteries will be added at a later date.
3. Indexes Document Added
A new document explaining the indexes in Simcountry is added to the game documentation.
4. Use of Mobile Devices and of Zinc
The use of Mobile Devices and Zinc that were added last week is increased. Mobile devices are now used by the population as a consumer product and the numbers will increase. More corporations will start purchasing these products and will use them in the future. We do not expect any corporations to suffer a setback in production as a result of the use of the new products.
5. The Navy
The navy is an effective weapon that can be used far away from your country. It is possible to fight the navy with offensive weapons but the defense against attacking navies and especially attacks by frigates and sea based cruise, was very limited.
This is a problem for wars where auto defense is used.
We have now added defensive capabilities that can help protect countries against navy attacks. Both defense helicopters and defensive missiles will counter attack navies in war, also conventional missiles and stealth bombers will participate in the auto defense.
This change will not diminish the capabilities of the navy but will extract a price for navy attacks. The attacker will suffer more damage to the attacking navies.
6. Conventional Missiles
We have improved the capabilities of conventional missiles and made them harder to destroy. The missiles are also effective against more weapons, including the navy. Mobile auto response conventional missile units will participate in the defense of countries that have them and will attack a wider range of weapon systems.
7. Lower cost for Some weapons and many types of ammunition
A further decline in the base price of weapons and ammunition, including also many defensive weapons will make wars cheaper and allow for a low cost for the defense.
8. More Tuning of the War Engine
More testing of the war engine and remarks and mails from players, resulted in some tuning of the war engine. This will result in some changes in the working of some weapons on some targets and of some defensive weapons and their response to attacks.
In face of an increasing probability of war between countries with presidents, it is important to make it possible for countries to set up a good defense that will deter attack and also improve the auto defense features in case of a war while the defending player is not available.
More work will be done in the coming weeks to allow for the setup of auto response units and the choice of targets that they attack in case the country is attacked.