I appreciate the effort. I'm not a programmer so while on my end I only see a number change which doesn't look like much, I know more the process to get those numbers in the right spots is an involved one. So while I have presented issues a fair amount lately, and am about to again, I don't want it to be thought that the work you do isn't recognized. It is. Especially this many years into the game.
With that, the financial consequences of having Wind Farms are still not accurately represented, and from the appearance of the last couple in game months since your update they won't be after your in game year. I hope that I am wrong, but the information in front of makes me believe that won't be the case.
I would share screenshots on here to make it easier to follow, unfortunately I'm not savvy enough to know how to insert them. So just a numbers barrage.
The issue:
Wind Farms Income is calculated as (# of Wind Farms in country * 1250 * market price of Electric Power).
The accurate calculation of Wind Farms Income is (# of Wind Farms in country * 1250 * market price of Electric Power * Quality of Electric Power)
This matters because quality is a consideration in every other part of income and cost accounting for countries where products are involved, including Wind Farm costs. With the current error, having more Wind Farms actually artificially lowers your Financial Index closer to 100 if you have decent quality Electric Power while in truth your country is earning substantially more with each farm.
Using examples from one of my countries to help lay out a true in game representation:
- Country has 783 Wind Farms
- Electric Power Quality is 337
- Wind Turbine Quality is 135
- Electric Power monthly use by country is 138,049
- Population spendings on Electric Power is 1.469B
Current Game Income/Expense Results:
Wind Farms Income - 368.734B
Wind Farms Cost - 200.69B
Electric Power Cost - 173.800B
Total Income/Expense - -5.756B
The Electric Power cost is one of the hidden keys here. Government buildings consume Electric Power each month. Those costs have Electric Power quality factored in. So the EP use of 138,049 multiplied by market value and EP quality, with population spendings subtracted from that amount gives the total that the government is consuming as a cost. Electric Power consumption by the government isn't directly tied to the Wind Farms, but the farms are providing the electricity being consumed and the accounting is only accurate for the expense side, which artificially deflates Financial Index.
Accurate Game Income/Expense Results:
Wind Farms Income - 1242.63B
Wind Farms Cost - 200.69B
Electric Power Cost - 173.800B
Total Income/Expense - 868.143B
Now changing the calculation to be accurate won't actually change anything for the player in terms of what they are truly earning and spending. The fix will show the correct results that are accurate to the country's financial index however. And Financial Index matters. This country doesn't have particularly high indexes in education or health, and where Electric Power is concerned the Financial Index would actually be under 100, where Electricity is the country's biggest profit maker by far. Because Finance Index is a contributing factor to Game Level and Game Level determines many things for the players such as what corporations can be built and welfare index bonuses at higher game levels, it should be important to have the income/cost reporting be accurate.
I've brought this up a few times, the first time you said you didn't see a need and wouldn't elaborate past that. Any other time I've brought it up the message was completely ignored. I am hoping that is not the case this time and I presented the issue in a way that is easy enough to follow why the change to an accurate accounting matters.