A
Andy
25 Jul 2012 15:43
Link
1. War Tutorial
A new war tutorial is added today and it shows after log in, for all players who never conducted any war. The tutorial is detailed and includes all the steps from war declaration to victory.
Anyone who follows this short tutorial will win the first war.
The tutorial was tested with players who had no idea about the war functions in Simcountry and they were able to win and have all claimed to understand the way it works.
2. War Map Improvements
The war maps and war process are now improved and make it easier to conduct the war process. Moving the mouse over targets during war provides you with more information and attacks are better prepared to save unnecessary clicking. (Excluding one click that will be cut out in a next update).
It is now easy to find out about unit types on the map and there is a much reduced need to use the target lists.
3. All objects are on the map during war [ top ]
The war maps now show all the objects on the map of your enemy and it is now easier to select a target from the map instead of using the target list. This is faster and reduces the number of clicks needed for each attack.
For those who are used to the list and want to continue using it, we have improved the list and now show Destroyed, next to each destroyed targets and finding the ones that are not destroyed yet is easier. The list too is easier to find with a blue button showing high on the left side of the war map.
4. War Maps - Zoom functions
The war maps include several zoom levels (this was part of the update last week). Zooming out allows you to view your country and all of its neighbors and it is easy to locate the units you want to move and send on their way. All the functions survive zooming and all movements will continue uninterrupted.
5. More war (map) Functions
More functions and improvements are being developed and tested and will be added to Simcountry ASAP.
These improvements include the possibility to show multiple maps of various locations and will allow you to follow multiple wars at the same time, independent of their locations and it will become much easier to switch between wars.
They will also include mobile units and intelligence units as was announced before.
6. Trading
An improvement to the trading process will improve differentiation between reasonable priced offers and very high priced offers. The result is better deals and probably higher income for most offers. The "Very high product offer" handling remains unchanged.
7. Weapons and Ammunition
After a long period with more weapons and ammunition being offered on the market than produced each game month, it seems that the market is stabilizing. Although some surpluses remain in many weapon and ammunition types, the numbers are now smaller and some show shortages.
Our expectation is that with more shortages, the price of weapons and ammunition may increase on the market.
On the other hand, the slow long term process of declining prices following the lower exchange rates is continuing, and will in the long run reduce the price of all products.
8. Public corporations - Cheat schemes
There are several cases of corporations issuing many billions of new shares and try to use a scheme that will end up with large profits. Such actions always appear on our radar screens and if needed, they are addressed. Old and new maximum and minimum cash limitation are making these schemes obsolete.
We advise everyone to make use of the share market but also make sure the transactions are reasonable and do not push the corporation or the country into a negative cash position. Corporations that are running into large debt will be bankrupted immediately and the owner will inherit the cash shortages and loans. This can cause large damage that cannot be recovered. We have already seen cases where several Ts were lost. The temporary high market value of these corporations is vanishing quickly and what is left is a large negative amount of cash.
A new war tutorial is added today and it shows after log in, for all players who never conducted any war. The tutorial is detailed and includes all the steps from war declaration to victory.
Anyone who follows this short tutorial will win the first war.
The tutorial was tested with players who had no idea about the war functions in Simcountry and they were able to win and have all claimed to understand the way it works.
2. War Map Improvements
The war maps and war process are now improved and make it easier to conduct the war process. Moving the mouse over targets during war provides you with more information and attacks are better prepared to save unnecessary clicking. (Excluding one click that will be cut out in a next update).
It is now easy to find out about unit types on the map and there is a much reduced need to use the target lists.
3. All objects are on the map during war [ top ]
The war maps now show all the objects on the map of your enemy and it is now easier to select a target from the map instead of using the target list. This is faster and reduces the number of clicks needed for each attack.
For those who are used to the list and want to continue using it, we have improved the list and now show Destroyed, next to each destroyed targets and finding the ones that are not destroyed yet is easier. The list too is easier to find with a blue button showing high on the left side of the war map.
4. War Maps - Zoom functions
The war maps include several zoom levels (this was part of the update last week). Zooming out allows you to view your country and all of its neighbors and it is easy to locate the units you want to move and send on their way. All the functions survive zooming and all movements will continue uninterrupted.
5. More war (map) Functions
More functions and improvements are being developed and tested and will be added to Simcountry ASAP.
These improvements include the possibility to show multiple maps of various locations and will allow you to follow multiple wars at the same time, independent of their locations and it will become much easier to switch between wars.
They will also include mobile units and intelligence units as was announced before.
6. Trading
An improvement to the trading process will improve differentiation between reasonable priced offers and very high priced offers. The result is better deals and probably higher income for most offers. The "Very high product offer" handling remains unchanged.
7. Weapons and Ammunition
After a long period with more weapons and ammunition being offered on the market than produced each game month, it seems that the market is stabilizing. Although some surpluses remain in many weapon and ammunition types, the numbers are now smaller and some show shortages.
Our expectation is that with more shortages, the price of weapons and ammunition may increase on the market.
On the other hand, the slow long term process of declining prices following the lower exchange rates is continuing, and will in the long run reduce the price of all products.
8. Public corporations - Cheat schemes
There are several cases of corporations issuing many billions of new shares and try to use a scheme that will end up with large profits. Such actions always appear on our radar screens and if needed, they are addressed. Old and new maximum and minimum cash limitation are making these schemes obsolete.
We advise everyone to make use of the share market but also make sure the transactions are reasonable and do not push the corporation or the country into a negative cash position. Corporations that are running into large debt will be bankrupted immediately and the owner will inherit the cash shortages and loans. This can cause large damage that cannot be recovered. We have already seen cases where several Ts were lost. The temporary high market value of these corporations is vanishing quickly and what is left is a large negative amount of cash.