A
Andy
11 Dec 2012 13:43
Link
1. Country Pages and Settings
More improvements to the country home page are part of the ongoing process to improve the site look and feel.
The settings page is also improved. It is in style with many other pages on the site and easier to use.
2. War Index Computation
Fortifications have a major weight on the war index. If all fortifications in a country are destroyed, the war index declines by 50 points. The decline used to depend on the number of fortifications in the country at the start of the war. If the country had 10 fortifications at the start of the war, each destroyed fortification reduced the war index by 5 points. If the country had 100 fortifications, (The maximum number), each destroyed fortification reduced the war index by 0.5 points.
We have now changed this and every destroyed or absent fortification reduces the war index by 0.5 points. If a country has 10 fortifications, the war index can reach a maximum of 55 point (not 100) and the destruction of each fortification will reduce the index by 0.5 points.
The change has no effect on how easy or difficult it is to win a war.
In the past, and also now, you need to destroy all the fortifications to reduce the war index by 50 points.
However, many countries that have less than 100 fortifications will see their war index decline. If you have 40 fortifications, your war index will now decline by 30 points because you are 60 fortifications under the max number and each fortification counts for 0.5 points.
During war, while fortifications are being destroyed, you can purchase new fortifications and when these are delivered, it will be taken into account and the war index may increase again.
The war index of your country and its computation are available in details in the war menu. During war, the war index of your enemy is also available on the war pages.
3. Map control pages
All pages under Map Control have been improved. These pages are now nicer and faster.
4. History Graphs
When the values of some fields did not change much, the history graph ended up flat, and small changes where hardly noticeable.
The history graphs are now improved and scale differently to show even small changes in value. This problem was solved before, but the solution was insufficient for variables with very small changes.
We will view the new graphs and may intervene again if necessary.
5. Stealth Bombers and the Navy
The navy is too weak when facing stealth bomber attacks. Missiles can be intercepted but if interceptors are too far to help, stealth bombers are not facing any serious threat when attacking the navy.
Defensive Navy Missile Batteries that are effective against other airplanes are now effective against Stealth Bombers. The chance to hit a Stealth Bomber with a single missile is 2% but every battery uses up to 6 missiles in each counterattack and if there are many such batteries participating in the defense, the chance of hitting some of these stealth bombers becomes realistic.
The weapons document is updated.
More improvements to the country home page are part of the ongoing process to improve the site look and feel.
The settings page is also improved. It is in style with many other pages on the site and easier to use.
2. War Index Computation
Fortifications have a major weight on the war index. If all fortifications in a country are destroyed, the war index declines by 50 points. The decline used to depend on the number of fortifications in the country at the start of the war. If the country had 10 fortifications at the start of the war, each destroyed fortification reduced the war index by 5 points. If the country had 100 fortifications, (The maximum number), each destroyed fortification reduced the war index by 0.5 points.
We have now changed this and every destroyed or absent fortification reduces the war index by 0.5 points. If a country has 10 fortifications, the war index can reach a maximum of 55 point (not 100) and the destruction of each fortification will reduce the index by 0.5 points.
The change has no effect on how easy or difficult it is to win a war.
In the past, and also now, you need to destroy all the fortifications to reduce the war index by 50 points.
However, many countries that have less than 100 fortifications will see their war index decline. If you have 40 fortifications, your war index will now decline by 30 points because you are 60 fortifications under the max number and each fortification counts for 0.5 points.
During war, while fortifications are being destroyed, you can purchase new fortifications and when these are delivered, it will be taken into account and the war index may increase again.
The war index of your country and its computation are available in details in the war menu. During war, the war index of your enemy is also available on the war pages.
3. Map control pages
All pages under Map Control have been improved. These pages are now nicer and faster.
4. History Graphs
When the values of some fields did not change much, the history graph ended up flat, and small changes where hardly noticeable.
The history graphs are now improved and scale differently to show even small changes in value. This problem was solved before, but the solution was insufficient for variables with very small changes.
We will view the new graphs and may intervene again if necessary.
5. Stealth Bombers and the Navy
The navy is too weak when facing stealth bomber attacks. Missiles can be intercepted but if interceptors are too far to help, stealth bombers are not facing any serious threat when attacking the navy.
Defensive Navy Missile Batteries that are effective against other airplanes are now effective against Stealth Bombers. The chance to hit a Stealth Bomber with a single missile is 2% but every battery uses up to 6 missiles in each counterattack and if there are many such batteries participating in the defense, the chance of hitting some of these stealth bombers becomes realistic.
The weapons document is updated.