This is my email to W3C about this idea
Hello,
This is a horrible idea, there are already players out there that do not care one way or another how much damage they do to themselves as long as they can trash someone else.
There would be nothing stopping them from declaring war, fighting to the point they where going to lose and then using this booster. Not only is it possible they have done major damage to whoever they are fighting but 20 gc's is not going to replace assets most probably lost.
Additionally this would leave them with thier country still in place ready to build up and continue again.
I'm sorry but most of those people complaining about losing countries in war where the one's that provoked the war in the first place.
On the one hand you keep installing minimums for defense which indicate you want people to protect thier countries and on the otherhand you want to give people a way out when they don't?
I have either lost or given away as many highly developed empires as anyone else in this game. The only time I "bitched" was over someone being able to fling a military into a 6M pop country larger than my entire empire. You supposedly made changes to prevent that.
People want to war but they don't want to lose .. that is a fact of life, either it ends in a draw or someone loses the game.
All you encourage with these types of things are the abusive players who know no matter what they do or say know they cannot be touched. This game was alot simplier when people kept thier mouth shut or where at least "respectful" to other players.
No matter what you do there will always be a group that targets new or inexperienced players, those new players need to learn how to interact with others and form alliances with people that will keep the wolves off thier backs until they have a decent chance themselves.
I use to interact with a lot of players in this game, I now avoid the simcountry "flash chat" like a plague and rarely help or relate anything I've found to other players (unless specifically contacted and asked "nicely") simply because most of the people now in this game are not anyone I care to associate with even in a chat room. Game changes such as this have gone along way toward making the demographic in Simcountry what it is today.
A pure and simple fact about multiplayer games that involve a "war feature" is you cannot tell what is needed or how to be successful against another player until you have experience fighting another player.
I've played multiplayer:
Submarine simulations
Naval Simulations
Aerial Combat simulations
Players simply do not fight in either strategic or tactical sense that would be successful, or standard policy in real life simply, because there are no conseqences. There is no fear of anything, at least if you have a country you've worked hard on to lose it might cause to find a more diplomatic approach, at least when diplomacy has a chance of working.
Anyway that is my "two cents" worth on this idea,
Yankee