S
SuperSoldierRCP (Fearless Blue)
25 Jan 2012 18:14
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I'm for the smaller unit numbers personally but i don't understand the ammo reduction. I was hoping a GM can comment on this.
You have chosen to build a corporation that will produce Anti Aircraft Missiles.
The maximum production of such a corporation is 1,308 missiles per year
But when you make a garrison of 100Anti Air units it requires you have 12K missiles.
120Targets(Forts, Cities, Bases) * 12K missiles = 1.5M missiles
200Anti air per target = 3M
300Anti air per target = 4.5M
Even in C3 warring you need 20attacks with 300fighter planes to clear the inters(6missile per plane) = 36K missiles per war @ level 7.
You have chosen to build a corporation that will produce Offensive Air To Air Missiles.
The maximum production of such a corporation is 692 missiles per year.
Maybe the GM didn't know of this or overlooked it but i personally think ammo should have higher production so that those who want to make/supply themselves with ammo much more possible.
Player/GM comments?
You have chosen to build a corporation that will produce Anti Aircraft Missiles.
The maximum production of such a corporation is 1,308 missiles per year
But when you make a garrison of 100Anti Air units it requires you have 12K missiles.
120Targets(Forts, Cities, Bases) * 12K missiles = 1.5M missiles
200Anti air per target = 3M
300Anti air per target = 4.5M
Even in C3 warring you need 20attacks with 300fighter planes to clear the inters(6missile per plane) = 36K missiles per war @ level 7.
You have chosen to build a corporation that will produce Offensive Air To Air Missiles.
The maximum production of such a corporation is 692 missiles per year.
Maybe the GM didn't know of this or overlooked it but i personally think ammo should have higher production so that those who want to make/supply themselves with ammo much more possible.
Player/GM comments?