A
Andy
26 Sep 2017 22:38
Link
- Reduction in the cost of Education and Health
Both costs are reduced a bit, due to reduction in the products used and the number of people working in schools, hospitals etc.
This is part of an effort to reduce numbers and improve the profitability of countries.
- More reduction in government costs
The reduction will start in the coming game months and will be gradual. It can take some days to reach its full effect.
- Reduction in pricing of defensive weapons
This is a next step in a longer process to reduce the cost of defense.
Both weapons and ammunition cost have been slightly reduced.
There are also reductions in the price of large items in Simcountry, including Cargo shuttles, some military bases, fortifications and navy carriers.
The reductions are in the base price. The real price will depend on the markets.
- Garrisons
Garrisons are now more like regular military units and invading forces cannot move past garrison as they could before.
- Placing many map items on to of each other
This practice was never intended on a large scale and the numbers are now limited. Some stacking must remain possible because many countries have more items/targets on the map than map cells in the country.
When numbers decline, stacking could be limited even more.
Current maps are not changed.
- Cities becoming larger
This is the third such change and the numbers of cities of all sizes continues to decline. This will reduce the numbers of items on maps and may, as we hope, reduce the time involved in wars.
- Tuning of weapons and Ammo
some weapons are becoming stronger and some targets too. Some weapons can shoot more frequently resulting in more damage to targets. Fortifications are now a little harder to destroy but their numbers will decline. The changes are small.
Some defensive army units are becoming larger. and so do Garrisons. This is done to increase the defensive power of the army. The changes are small but may be repeated after we review some detailed war logs that will allow us to draw conclusions on the results of these changes.
- Data collection on military power
We have added functions that collect data about numbers and types of units in each country and started collecting data on PvP wars, details of the number, and destructive power of attacks, losses on both sides etc.
The data will be used in future functions that will rank countries in their ability to fight PvP wars, and their track records while doing so.
- Max number of countries with war protection in an empire on FB.
The number is reduced to 10 several weeks ago. We will reduce the number to 8 early Thursday Sept. 27.
- Share values
recent updates make it harder to force the price of shares to increase by placing share buy orders that cannot be completed because all the share owners are in fact one player and no shares are offered.
We have successfully limited such fake transactions and we let share values decline if there are no buyers or sellers and the PE values are beyond any realistic value.
The results are becoming visible on the share markets. More corporations now have reasonable Price Earning (PE) values and with it, also more realistic market values.
We have seen the the process works correctly and will make it a bit faster in the coming days.
Both costs are reduced a bit, due to reduction in the products used and the number of people working in schools, hospitals etc.
This is part of an effort to reduce numbers and improve the profitability of countries.
- More reduction in government costs
The reduction will start in the coming game months and will be gradual. It can take some days to reach its full effect.
- Reduction in pricing of defensive weapons
This is a next step in a longer process to reduce the cost of defense.
Both weapons and ammunition cost have been slightly reduced.
There are also reductions in the price of large items in Simcountry, including Cargo shuttles, some military bases, fortifications and navy carriers.
The reductions are in the base price. The real price will depend on the markets.
- Garrisons
Garrisons are now more like regular military units and invading forces cannot move past garrison as they could before.
- Placing many map items on to of each other
This practice was never intended on a large scale and the numbers are now limited. Some stacking must remain possible because many countries have more items/targets on the map than map cells in the country.
When numbers decline, stacking could be limited even more.
Current maps are not changed.
- Cities becoming larger
This is the third such change and the numbers of cities of all sizes continues to decline. This will reduce the numbers of items on maps and may, as we hope, reduce the time involved in wars.
- Tuning of weapons and Ammo
some weapons are becoming stronger and some targets too. Some weapons can shoot more frequently resulting in more damage to targets. Fortifications are now a little harder to destroy but their numbers will decline. The changes are small.
Some defensive army units are becoming larger. and so do Garrisons. This is done to increase the defensive power of the army. The changes are small but may be repeated after we review some detailed war logs that will allow us to draw conclusions on the results of these changes.
- Data collection on military power
We have added functions that collect data about numbers and types of units in each country and started collecting data on PvP wars, details of the number, and destructive power of attacks, losses on both sides etc.
The data will be used in future functions that will rank countries in their ability to fight PvP wars, and their track records while doing so.
- Max number of countries with war protection in an empire on FB.
The number is reduced to 10 several weeks ago. We will reduce the number to 8 early Thursday Sept. 27.
- Share values
recent updates make it harder to force the price of shares to increase by placing share buy orders that cannot be completed because all the share owners are in fact one player and no shares are offered.
We have successfully limited such fake transactions and we let share values decline if there are no buyers or sellers and the PE values are beyond any realistic value.
The results are becoming visible on the share markets. More corporations now have reasonable Price Earning (PE) values and with it, also more realistic market values.
We have seen the the process works correctly and will make it a bit faster in the coming days.