I appreciate the dialogue, Andy!
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So the problem with war levels on FB is that you need to fight at higher levels.
what is in fact the reason to fight C3 wars?
why not fight PvP wars on FB? wasn't that the idea?<!-/Quote-!>
1. Yes, fighting at higher levels is a problem, but addressing the difficulty of c3s is not going to help. If you make players always fight more and more challenging c3s, there is a limit to fighting. If I go bonkers and go to level 20 in 2 days, I'm done fighting c3s... FOREVER. That's a problem. If you see no benefit to a player to allow them to keep fighting c3s, why block someone from doing so? You're just preventing people from playing your game more.
2. This has been a topic on many recent threads. C3 wars allow a player to move around. If you haven't tried building an empire or fighting in large wars, this isn't as immediately obvious. For those of who have though, this is a critical reason to allow more C3 fighting. What if a new player takes 5 c3s like you said, and then joins a federation that is entirely on the other side of the planet? How would they move over there? There aren't exactly many federations recruiting, so if one recruits you, you should join regardless of where they are. THE benefit of federations are shared, LOCAL air defense.
3. Why not PVP wars? You're saying a new player should take 5 c3s and then be ready to fight players? You think that prepares them? There are maybe a dozen players with empires capable of fighting player wars on FB. You think noobie 5-c3 is ready to take any one of them on? If so, why haven't we seen it at all? That'd be awesome if what you said did occur, but it simply does not.
I completely agree that I'd like to see more PvP wars. All of my suggestions are built around trying to promote that aspect of the game. You're not really addressing the underlying issues though by changing unit sizes. Changing unit sizes will not incentivize more players to play. Most players don't even understand what these changes mean for a war, regardless of whether or not these changes are good or bad.
Lastly, you do give population and cash to new players, which is great! I do not think that really helps them win wars though. They have no idea how to spend the cash. New players RARELY actually BUY more weapons before they fight. They wouldn't know what to buy anyways. Make their starting weapons stronger relative to what they're fighting. Make it so they'll win much more often on their first attempt. Treat the first war as a tutorial. This is how you can get players to stay in the game longer. If you lose your first war against the computer, there's a decent chance you'll quit the game and look for something else to do.