Yeah Khome its not to promote PvP, and there incentives on the PvP game are so lame i cant even laugh, i mean "PvP" war but really? If you dident read the posts i made(awhile back):
-Encouraging PvP unless the game is pretty much like it was before, easy build up of assets then use then essentailly risk them for more. These days you have more limited developement then ever. The C3s you once earned from war; can be taken and you would likely just have to close your account as if you lost too much at a higher war level; how will you fight at a higher war level with an army that cant even fight a war level 3?
-Every match of PvP in the last 2 years either squash matches, or they are just truces, in which it doesent matter whether the player wins or loses, they still quit the game after going to war, since they cant keep the constant pace of PvP up. No one wants to fight one PvP war then wait 3 months to possibly fight another one, let alone wait 2 days to fight someone, alot can happen in 48 hours, peoples minds change. Its just another brick in the wall.
PS: I feel sorry for anyone who attacks Khome

lol again andy; think about the game and the players here who can actually really benefit off PvP

really you should be considering other development options and sticking to the PvP world for now. Trying to tell the current big dog players to "watch out" is pretty much a joke, unless one of them want to spend a large amount of time throwing everything away, really no reason to fight. I just dont get why you think players want to just throw there stuff in the trash??
I also think its a little sad how you(andy) are trying to point fingers at targets in the game, as if the players who arent already were they were arent there because of hardwork and philosophy. Time and efforts a simpler one, but really so easy for you to sell PvP when it doesent even exist, and the person(ME) who last got new players to fight a PvP war they both quit the game immediate after. So andy, stick to the PvP planet and lets see what happens there, because from what i have seen as a player you writing is just incorrect.
Until then trying to focus on PvP is just going to have people running into the same brick wall that is war levels, and i can type that there has been good changes here, but the war changes are were i get up in arms, as they have not be the most sucessful, and have also benefited players based on a timeline; how so? let me explain:
players for example who benefited before restricted system are those who got to fully utilize war levels 1 and 2, and they can have 6 countries behind the war level while now a new player can only have 2 before war level 3. This is just another unfare joust and way thinks are taken up, and players also have less time then every to even battle; they will likely spend there time shortlinning supplies and stressing them selves out about the next C3 war.
Also to note Khome: Its not for PvP, its to limit further resource gain by not allowing players to continually raid C3s for population so they cannot grow to massive countrys/empires. Take the country or population, if they limit the population they can make it more valueable but again, i write about this weeks ago and really; them making population like so harder to obtain really in the end; is just a death blow to flatline PvP as if its harder to obtain something such as population; why are people going to war to risk it? even if they dont win and lose it?? So they are just backed into a corner with the PvP lame and need to just make the funny fight planet were people can do what they need to.
Unless your enouraging mutli account use and people closing and opening new account constantly(the result of a PvP war i was in really sad) after they lose all there stuff, then you got it!