A
Andy
22 Oct 2014 12:30
Link
1. War Levels
After fighting 4 wars against C3 countries at your current war level, your war level will auto increase.
Increasing war levels win you gold coins on all the five worlds but the number of gold coins is higher on the Fearless Blue world.
When starting a war against a C3 country, you can now choose between multiple options. You can start a war at a higher war level. Winning such a war will move you to the next war level.
You can start a war against a C3 country at the same war level you are. Such a war will win you the resources in the country and will move you to the next war level only after you win 4 such wars.
A new option, allows you to start a war against a C3 country at war level 3. The war may win you the country but there are no money rewards. The feature is added on request of some players for strategic reasons, trying to win a country closer to an area where they intend to fight a different war.
2. Cost of Weapons and Ammunition
The base price of many types of weapons and ammunition is reduced again. The reduction is around 5% but in some cases up to 10%. Some types have not changed at all. The change is a continuation of the reduction in the cost of war.
3. Setting up New Corporations
When setting up a new corporations, the choice depends on your current game levels.
This is now changed. The choice now depends on the highest game level you have reach any time in the past with the empire the country belongs to.
4. Corporation Hiring Levels
When a corporation reduces its production for lack of workers or materials, the minimum hiring levels used to be 10%. The minimum hiring level is now reduced to 5%.
5. Common Markets
A common market can have a maximum number of 25 members. The max number is now imposed also in cases when players are accepting invitations.
6. Military Bases, military airports and fortifications
The number of military bases in a country used to depend on the numbers of weapons and military units.
The rules became confusing when players started trading in military bases and were limited in their trading policies by the size of their own army.
We have now simplified the system and removed the dependency on the size of the army.
A country can order a max number of 100 military bases or military airports of each type. When the number is reached, manual orders for military bases and airports will be prohibited.
However, corporations that contract such bases and military airports or fortifications to the country will be able to do so without any limitations.
After fighting 4 wars against C3 countries at your current war level, your war level will auto increase.
Increasing war levels win you gold coins on all the five worlds but the number of gold coins is higher on the Fearless Blue world.
When starting a war against a C3 country, you can now choose between multiple options. You can start a war at a higher war level. Winning such a war will move you to the next war level.
You can start a war against a C3 country at the same war level you are. Such a war will win you the resources in the country and will move you to the next war level only after you win 4 such wars.
A new option, allows you to start a war against a C3 country at war level 3. The war may win you the country but there are no money rewards. The feature is added on request of some players for strategic reasons, trying to win a country closer to an area where they intend to fight a different war.
2. Cost of Weapons and Ammunition
The base price of many types of weapons and ammunition is reduced again. The reduction is around 5% but in some cases up to 10%. Some types have not changed at all. The change is a continuation of the reduction in the cost of war.
3. Setting up New Corporations
When setting up a new corporations, the choice depends on your current game levels.
This is now changed. The choice now depends on the highest game level you have reach any time in the past with the empire the country belongs to.
4. Corporation Hiring Levels
When a corporation reduces its production for lack of workers or materials, the minimum hiring levels used to be 10%. The minimum hiring level is now reduced to 5%.
5. Common Markets
A common market can have a maximum number of 25 members. The max number is now imposed also in cases when players are accepting invitations.
6. Military Bases, military airports and fortifications
The number of military bases in a country used to depend on the numbers of weapons and military units.
The rules became confusing when players started trading in military bases and were limited in their trading policies by the size of their own army.
We have now simplified the system and removed the dependency on the size of the army.
A country can order a max number of 100 military bases or military airports of each type. When the number is reached, manual orders for military bases and airports will be prohibited.
However, corporations that contract such bases and military airports or fortifications to the country will be able to do so without any limitations.