W
whiteboy
22 Feb 2016 04:57
Link
First, a thanks to Aries for a great fight, he's a better fighter than I am at this point in my SC career and maybe even better than I was in my prime, ranks right up there with the greats that fought on my side and against me.
I was able to fall back on some old strategies that were effective enough to get me not a full win but him down to 3 on the war index with just painting left to do and ultimately a peace treaty. I'm not calling it a win because I know he could have just drawn it out with c3 warfare for a while and ultimately gotten his prize, I'm calling it a draw which is probably a win for him because I had two 300M countries to fight with. And even more of a win for him because he was an ethical enough person not to go that direction, mad props.
It was intense, a little bit scary, adrenaline filled and ultimately a lot of fun. But, it reminded me of the reason that I haven't gotten involved in PvP wars since I've been back and that was always my passion with this game. I've always been one to want a great warrior to fight against and before I went through the last 24 hours with Aries, my theory was that with the way that you can just transfer infinite amounts of weapons via space, battles against the best players would be just constant loading/reloading of weapons from space that would make wars that already took too long, take even longer.
Aries was great, set up several countries, took his time and was meticulous in his preparation. But he could have gone the other way and just started loading up c3's with space centers and shuttling in weapons, losing one c3 after another while being a pest that needed constant attention and over a period of a week or a month with 10 or 20 c3's he could have just drained all of my resources while risking little of his own.
*OVERALL POINT 1* You shouldn't be allowed unlimited transfers via space, it needs to be limited just like spending space in a country is limited. This will actually help the GM's because people will have to actually have war prepared countries which cost more money (although they'll have to stop being greedy with the maintenance units for military that suck up so much game cash in order for that to work).
Another issue is that because of the complexity of the war engine, war is extremely SLOW. It would take 15 seconds to get a screen to load once I selected a target which is annoying in and of itself, but worse than that, it allows that much more time for your enemy to transport in more and more defense. My assumption is that the slowness/lag in the war engine is due to mobile units/quality calculations.
*OVERALL POINT 2* Factoring in quality makes war even slower and further, it clouds up the view of your opponent creating unnecessary uncertainty. It also creates a situation where you have to invest so much in upgrading your military assets that you become way too attached to them and unwilling to lose them. Think about what it takes to build a mobile unit, buy all weapons and ammo at 330Q (expensive), upgrade at 2Q points per month for 60 months to get to 450Q, move to mobile unit and then take another 75 months to get to 600Q. Not to mention all the difficulty of making sure you keep the higher quality weaponry/ammo separated from standard ammo and the cost of professional soldiers/officers. Best case scenario you're out 135 game months and hundreds of millions or billions of dollars to produce one mobile unit.
If the GM's want this game to get more popular, war is needed. As much as I know they took so much flack from the victims of war, it was always the driving force behind the game that created the popularity and interest. Go back to the glory days of the forums and read some of the old posts, there was so much bitching but you know what, there was interest in this game and there were thousands of truly active players.
The war levels are blamed for a lot, but I know for certain that they did pretty much exactly what was intended. Protected brand new players with assets from raiders and allowed econ players to play without the threat of war. They weren't implemented in the best way, but they have nothing to do with why there is less war other than the fact that players who were war mongers preying on the weak had less assets.
*OVERALL POINT 3* Keep the war levels, lose war protection (other than temporary, max 2 weeks) and implement all out war (all countries in all worlds must be out of war protection in order to declare war and must remain out of war protection while declared wars are taking place), if war is declared on you then you may place countries in war protection.
Lastly, be a respectful player and remember that this is only a game. Aries declared war on me out of nowhere (although if I had been active I would have noticed him setting up on me, my fault for not noticing) and although I did send him one quick message letting him know that I was active (and hoping that he would just let it be at that point), there was no crap talking between us nor did I go on the forums complaining that I was being victimized. After it was over I also didn't crap talk him nor did he to me, we had a respectful back and forth about strategy, strengths and weaknesses. There is nothing wrong with having enemies but there is also nothing better than having an enemy that you share respect with (like Jojo in my days). Hockey players stand in a line after each game of beating the crap out of each other and shake hands, if they can do that after actual physical harm, why can't we after we lost or won fake assets in a game?
I don't know what my plan is at this point, I'll either try to distribute/sell assets or just cancel the account and let the GM's have what they don't deserve. If anyone is interested in assets (country, CEO, military) for real cash, reach out to me. Thank you all for the great memories, I've made some great friends and frenemies in this game and although I'm frustrated with the current state of the game, nothing can take back the wonderful old days or the reminder of those old days that Aries provided to me over the last couple of days.
whiteboy
I was able to fall back on some old strategies that were effective enough to get me not a full win but him down to 3 on the war index with just painting left to do and ultimately a peace treaty. I'm not calling it a win because I know he could have just drawn it out with c3 warfare for a while and ultimately gotten his prize, I'm calling it a draw which is probably a win for him because I had two 300M countries to fight with. And even more of a win for him because he was an ethical enough person not to go that direction, mad props.
It was intense, a little bit scary, adrenaline filled and ultimately a lot of fun. But, it reminded me of the reason that I haven't gotten involved in PvP wars since I've been back and that was always my passion with this game. I've always been one to want a great warrior to fight against and before I went through the last 24 hours with Aries, my theory was that with the way that you can just transfer infinite amounts of weapons via space, battles against the best players would be just constant loading/reloading of weapons from space that would make wars that already took too long, take even longer.
Aries was great, set up several countries, took his time and was meticulous in his preparation. But he could have gone the other way and just started loading up c3's with space centers and shuttling in weapons, losing one c3 after another while being a pest that needed constant attention and over a period of a week or a month with 10 or 20 c3's he could have just drained all of my resources while risking little of his own.
*OVERALL POINT 1* You shouldn't be allowed unlimited transfers via space, it needs to be limited just like spending space in a country is limited. This will actually help the GM's because people will have to actually have war prepared countries which cost more money (although they'll have to stop being greedy with the maintenance units for military that suck up so much game cash in order for that to work).
Another issue is that because of the complexity of the war engine, war is extremely SLOW. It would take 15 seconds to get a screen to load once I selected a target which is annoying in and of itself, but worse than that, it allows that much more time for your enemy to transport in more and more defense. My assumption is that the slowness/lag in the war engine is due to mobile units/quality calculations.
*OVERALL POINT 2* Factoring in quality makes war even slower and further, it clouds up the view of your opponent creating unnecessary uncertainty. It also creates a situation where you have to invest so much in upgrading your military assets that you become way too attached to them and unwilling to lose them. Think about what it takes to build a mobile unit, buy all weapons and ammo at 330Q (expensive), upgrade at 2Q points per month for 60 months to get to 450Q, move to mobile unit and then take another 75 months to get to 600Q. Not to mention all the difficulty of making sure you keep the higher quality weaponry/ammo separated from standard ammo and the cost of professional soldiers/officers. Best case scenario you're out 135 game months and hundreds of millions or billions of dollars to produce one mobile unit.
If the GM's want this game to get more popular, war is needed. As much as I know they took so much flack from the victims of war, it was always the driving force behind the game that created the popularity and interest. Go back to the glory days of the forums and read some of the old posts, there was so much bitching but you know what, there was interest in this game and there were thousands of truly active players.
The war levels are blamed for a lot, but I know for certain that they did pretty much exactly what was intended. Protected brand new players with assets from raiders and allowed econ players to play without the threat of war. They weren't implemented in the best way, but they have nothing to do with why there is less war other than the fact that players who were war mongers preying on the weak had less assets.
*OVERALL POINT 3* Keep the war levels, lose war protection (other than temporary, max 2 weeks) and implement all out war (all countries in all worlds must be out of war protection in order to declare war and must remain out of war protection while declared wars are taking place), if war is declared on you then you may place countries in war protection.
Lastly, be a respectful player and remember that this is only a game. Aries declared war on me out of nowhere (although if I had been active I would have noticed him setting up on me, my fault for not noticing) and although I did send him one quick message letting him know that I was active (and hoping that he would just let it be at that point), there was no crap talking between us nor did I go on the forums complaining that I was being victimized. After it was over I also didn't crap talk him nor did he to me, we had a respectful back and forth about strategy, strengths and weaknesses. There is nothing wrong with having enemies but there is also nothing better than having an enemy that you share respect with (like Jojo in my days). Hockey players stand in a line after each game of beating the crap out of each other and shake hands, if they can do that after actual physical harm, why can't we after we lost or won fake assets in a game?
I don't know what my plan is at this point, I'll either try to distribute/sell assets or just cancel the account and let the GM's have what they don't deserve. If anyone is interested in assets (country, CEO, military) for real cash, reach out to me. Thank you all for the great memories, I've made some great friends and frenemies in this game and although I'm frustrated with the current state of the game, nothing can take back the wonderful old days or the reminder of those old days that Aries provided to me over the last couple of days.
whiteboy
No more War WB? lol Asif you wont go out in a blaze of glory lol