Spycorp,
I mean this very nicely and am not trying to be mean.
However, you clearly lack the higher level understanding of both the economics and game programming required to make a "simple solution".
In the real world, people can make power from several ways, they can reduce demand, or even stop buying something all together.
Within a game those random calculations are not possible.
Unregulated prices are not even seen in the real world.
Business's and Governments regulate and control costs/products all the time to prevent these issues from happening.
If you want to work on a suggest, as someone who has been here 15years, I would be happy to give my 2 cents.
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Andy,
I want to say I am happy the direction the GM is taking with game, however, I have noticed an issue that I believe you could address without any major issues and it would help with the wind turbine situation.
First,
Asset maintenance companies use:
.01 wind farms
.02 wind turbines
Since windfarms already use wind turbines in the production, why to remove the wind turbine requirement. It would only save a few dozen monthly, but it help to slim down the requirements..
Second,
Please consider my suggestion. I propose reducing wind farms consumption for production from 30 to 25 monthly, while dropping the cost of windfarms by about 5 billion (this reduce is based on the cost of materials).
The reason for the reduction is if you check the trade records, even with 1500-2000 wind turbine corps on the planets, they don't even produce enough to supply WIND FARMS production. players would need to build 1000's more corps across the worlds to meet basic demand.
I do not believe the issue with turbines is production, but a manufacturing over requirement issue.
Third,
If that suggest is not a valid suggest to the GM's, might I recommend a increase in Wind turbine production?
I did the mathematics and if you increased production from 240 to 300 per month (5 additional turbines per month) while decreasing the price by 10% and increasing material costs by 15% it would keep the current income and profitability at the same level it current is now.
However, this change would increase supply by around 8,000 to 10,000 turbines per month based on the worlds. This would not only mean every world would now produce enough to cover all demand for "Windfarms and Maintenance corps", but would also start supply players thus reducing the high demands.