A
Andy
03 Aug 2023 19:22
Link
Targon
Targon is added as a new natural resource to Simcountry.
Currently there is no Targon in any of the worlds.
In the coming days, a discovery round on Tiny Atlas, will discover Targon in many countries and it will become possible to build Targon mining corporations.
These corporations are large and require many workers at all levels, including very high level managers and high tech workers.
Carbon is available in very small quantities. It will be mined on Tiny Atlas only. We expect new industries, using Targon to start in countries in all worlds but it will be more difficult to build such industries on Tiny Atlas because of lack of other resources and lack of workers.
Moving workerkers between professions
The max number that can be moved between workers groups is increased from 200.000 to 300.000.
In addition, we expect the number of high level workers to increase a bit and reduce the need for frequent conversions.
Product Shortages
We already see some change and think the product shortages will be reduced a bit.
Building New Corporations
When building new corporations, workers that are needed to work in these corporations should be available.
Until now, it was possible to build even if available worker numbers were far too low. It made it possible to build too many corporations that were producing at low levels and made losses.
Population Numbers
Population numbers in countries now depend more on the education index, the health index but also on the welfare and supply indexes.
Population numbers can decline quickly if these indexes are at very low levels. Health and education at a level of 60 will result in many people leaving your country.
The welfare index has now a larger range. It is changing a bit faster than before and can go a bit lower than before. It is also a major factor in keeping the population in the country.
Effects are small except for countries where the indexes are extremely low.
Selling Enterprises
An error prevented the sale of an enterprise if the buying country already had two enterprises. The max per country is four enterprises. The error is now fixed.
Phasing out some weapons
As we explained before, we are in the process of phasing out defensive jeeps, offensive jeeps and land to sea missiles and batteries.
These weapons are not used in any units any more, production numbers diminished and they will disappear in the coming weeks.
We will publish how this will be done.
The functionality of the weapons is replaced by added functionality to tanks and artillery and more capabilities were added to land based cruise missiles.
Intervention functions for new players
We had several rounds of reductions in such functions and we have reduced the number of interventions. We have now revisited these interventions and reduced them much more.
If youy turn all beginners help functions off in the game settings, there will be no interventions.
If you do ask for some help functions, these will remain active as long as your country did not reach game level 4.
We have added the level 4 limitation to virtually all beginner support functions in Simcountry.
Targon is added as a new natural resource to Simcountry.
Currently there is no Targon in any of the worlds.
In the coming days, a discovery round on Tiny Atlas, will discover Targon in many countries and it will become possible to build Targon mining corporations.
These corporations are large and require many workers at all levels, including very high level managers and high tech workers.
Carbon is available in very small quantities. It will be mined on Tiny Atlas only. We expect new industries, using Targon to start in countries in all worlds but it will be more difficult to build such industries on Tiny Atlas because of lack of other resources and lack of workers.
Moving workerkers between professions
The max number that can be moved between workers groups is increased from 200.000 to 300.000.
In addition, we expect the number of high level workers to increase a bit and reduce the need for frequent conversions.
Product Shortages
We already see some change and think the product shortages will be reduced a bit.
Building New Corporations
When building new corporations, workers that are needed to work in these corporations should be available.
Until now, it was possible to build even if available worker numbers were far too low. It made it possible to build too many corporations that were producing at low levels and made losses.
Population Numbers
Population numbers in countries now depend more on the education index, the health index but also on the welfare and supply indexes.
Population numbers can decline quickly if these indexes are at very low levels. Health and education at a level of 60 will result in many people leaving your country.
The welfare index has now a larger range. It is changing a bit faster than before and can go a bit lower than before. It is also a major factor in keeping the population in the country.
Effects are small except for countries where the indexes are extremely low.
Selling Enterprises
An error prevented the sale of an enterprise if the buying country already had two enterprises. The max per country is four enterprises. The error is now fixed.
Phasing out some weapons
As we explained before, we are in the process of phasing out defensive jeeps, offensive jeeps and land to sea missiles and batteries.
These weapons are not used in any units any more, production numbers diminished and they will disappear in the coming weeks.
We will publish how this will be done.
The functionality of the weapons is replaced by added functionality to tanks and artillery and more capabilities were added to land based cruise missiles.
Intervention functions for new players
We had several rounds of reductions in such functions and we have reduced the number of interventions. We have now revisited these interventions and reduced them much more.
If youy turn all beginners help functions off in the game settings, there will be no interventions.
If you do ask for some help functions, these will remain active as long as your country did not reach game level 4.
We have added the level 4 limitation to virtually all beginner support functions in Simcountry.