A
Andy
18 Sep 2020 10:25
Link
The Navies
The size of navies remains unchanged.
The choice of weapons in the navy is slightly changed.
You cannot have a carrier group with 1104 navy fighters and nothing else.
It makes the navy an unreasonable weapon and it is even more unrealistic than the default structure.
We are limiting the numbers per type of weapon in the navy.
In general, we will keep the possibility of the player to tune the numbers of weapons in units.
This will be a tuning function but not one that creates "One type of weapon" units.
All types of military units will be tuned gradually in the coming months.
Natural Resources
Many new natural resources were discovered and added to all countries.
You can build such corporations everywhere.
they are in general, very profitable.
Enterprises with less than 100 corporations can build natural resources corporations. Such enterprises are very profitable.
Birth Numbers
Birth numbers are slightly up in all countries.
we have seen a slow population decline game wide for some time.
numbers are now quite good and close to where we think they should be.
we do want to stop the long term decline and made a very small increase in birth rate.
The population graphs will show it.
Cargo Shuttle Aging
We have slowed down the aging process of cargo shuttles allowing each shuttle a longer life before it is retired.
Troop Movements
After simplifying the process of moving military units around, mainly the problem of moving them back home with supply shortages, we have also increased the speed of movements for military units in general.
This includes all units including transport airplanes.
The troop movement process is quite intensive, checking thousands of countries and units to decide if they are moving, where they are heading and perform the move.
It used to be a problem for our servers but the problem is long resolved.
The process is optimized and the servers capacity is much larger.
troops now move once in 5 seconds (used to be 15 seconds).
The size of navies remains unchanged.
The choice of weapons in the navy is slightly changed.
You cannot have a carrier group with 1104 navy fighters and nothing else.
It makes the navy an unreasonable weapon and it is even more unrealistic than the default structure.
We are limiting the numbers per type of weapon in the navy.
In general, we will keep the possibility of the player to tune the numbers of weapons in units.
This will be a tuning function but not one that creates "One type of weapon" units.
All types of military units will be tuned gradually in the coming months.
Natural Resources
Many new natural resources were discovered and added to all countries.
You can build such corporations everywhere.
they are in general, very profitable.
Enterprises with less than 100 corporations can build natural resources corporations. Such enterprises are very profitable.
Birth Numbers
Birth numbers are slightly up in all countries.
we have seen a slow population decline game wide for some time.
numbers are now quite good and close to where we think they should be.
we do want to stop the long term decline and made a very small increase in birth rate.
The population graphs will show it.
Cargo Shuttle Aging
We have slowed down the aging process of cargo shuttles allowing each shuttle a longer life before it is retired.
Troop Movements
After simplifying the process of moving military units around, mainly the problem of moving them back home with supply shortages, we have also increased the speed of movements for military units in general.
This includes all units including transport airplanes.
The troop movement process is quite intensive, checking thousands of countries and units to decide if they are moving, where they are heading and perform the move.
It used to be a problem for our servers but the problem is long resolved.
The process is optimized and the servers capacity is much larger.
troops now move once in 5 seconds (used to be 15 seconds).