@andy,
would you say that "players complained about absurd pricing for their materials" because these players just want to buy instead of producing?
i have always known that's how things work on earth, if i am the only one making a specific product then i can price it at whatever price i want? until these "dumb" buyers realize they can produce that product much cheaper than they are buying from me---isn't this called competitive advantage?
competitive advantage is having something or knowing something that others do not have or do not know....and take advantage of the situation?
i have posted else where on this forum that perhaps the products at higher game levels should be made to be more profitable to encourage players to climb the game levels.
what i'm experiencing so far is that oil, chemicals, etc at game level 1 are much more profitable than advanced effectivity products which is a game level 5 product? at the max upgrade level for these products i'm comparing, i'm still lossing money on higher game level products---why is the design this way so that players will stick to the easy lower game level products?
also as i have kept on and on about strategic bombs, that in order to make profit on this product you must produce it at least Q173, and most of the times you will make a loss on this product, and once awhile you made 12B profit per year on this product if you're very lucky that your supply chain don't choke up so you're able to produce one unit per 12 months, and that the product is at almost max Q273. why would a player want to produce stragetic bombs, when he can produce chemicals that makes him profit of 1.26B per month?
please elaborate so i (and maybe others) would see the logic of these products and have more fun playing this game. thank you