allot of this, doesn't consider the military costs of a country, or the countries own expenses. i didn't go over your countries indepth, but you run the 1100 gov sals in you main, but in your slaves which need some semblance of military, your sals are considerably lower
the only decent country i have atm, that i'm trying to make a monthly profit on (pure econ,) is my main on WG, making over 200B a GM, and running 100/120 sals. Infact, my heavy WSs on WG really aren't far into the red. Because of my low sals.
you look at the expenses of a country, with the costs added in, for most decent sized countries... the average expenses are more than the enterprise tax.
most my ceo's make more profit than good countries, with the current system... a boost isn't needed. what WAS needed was higher profit in corps, which we got, via the recent slew of corp expansions. I'm not sure it was an intended effect by w3c to consolidate corps, but by making corps bigger, and their profits larger, the ceo game has been re-invented.
as far as a boost for ceo corps... ehhh, i wont turn it down, but i'm not going to campaign for it either, i really don't think anything needs to change, as far as that goes. only thing i'd suggest on that, is allowing you to set specific Q in supplies for specific supplies... ie, i'd be able to buy 150Q supplies for all my pharm corps, except i could buy 180 HTS for them...
the other thing that'd really help ceo's is "project pages," where you could group together 1-100ish corps, and manage them seperately from the rest... you could put all the corps in your own countries and allies countries into one project page and run higher sals than the rest. then you could set up another project page for experimentation. now that would be a cool change
reducing the country resources paid, will decrease many countries income. already, the state only econ strat is very competitive with ceo controlled corps. lowering the incentive for presidents to have ceo corps, will also reduce the demand, infact, your proposal, might have the opposite of the desired effect.
but none of that matters, i guess if you don't build military, and now with war levels, you don't even need wp!!! so why not reduce overall income further, just to keep down the payouts and keep the game profitable...