J
Josias
04 Aug 2013 01:54
Link
Much i can say, but its been 3 years from the event that inspired war levels, and many other war game changes.
3 years ago, the concept offered from these changes was, "If a person has a better chance to survive a war, they are more likely to start one!" Tom
now after a good length of time, has all this extra protection made the war game thrive?
i think that the obvious answer is NO, it hasn't. I'd like to encourage W3C to rethink the entire WL approach, now that 3 years of what we've got, has failed.
The problem then, is the same problem now. Their just isn't enough skilled players to make a viable war game. We need players trying to learn the game. but the more protection offered, encourages players to kick back and do nothing. making for a pretty quiet game.
rather than trying to protect a player from unwanted attention. they should be encouraged to join federations. Ostrich type feds, do nothing but choke the excitement out of the game, and going to this length to protect them, is shooting yourself in the foot.
3 years ago, the concept offered from these changes was, "If a person has a better chance to survive a war, they are more likely to start one!" Tom
now after a good length of time, has all this extra protection made the war game thrive?
i think that the obvious answer is NO, it hasn't. I'd like to encourage W3C to rethink the entire WL approach, now that 3 years of what we've got, has failed.
The problem then, is the same problem now. Their just isn't enough skilled players to make a viable war game. We need players trying to learn the game. but the more protection offered, encourages players to kick back and do nothing. making for a pretty quiet game.
rather than trying to protect a player from unwanted attention. they should be encouraged to join federations. Ostrich type feds, do nothing but choke the excitement out of the game, and going to this length to protect them, is shooting yourself in the foot.